MasterOfFreedom |
May 26 2020, 04:42 PM
Post
#1
|
Master-Of-Freedom Group: Administration Posts: 3,587 AOM Replays: 31 Submissions: 1 Joined: 26-September 07 Member No.: 59,058 |
|
KeeN_baller |
May 26 2020, 06:58 PM
Post
#2
|
Major-General Group: Members Posts: 2,847 AOM Replays: 100 Submissions: None Joined: 12-November 09 From: The Netherlands Member No.: 79,010 |
just letting everyone know that performance has been greatly improved. when this hits live I highly recommend voobly players to come over and try it out. you can also try it out right now as a beta patch 1v1 runs very smooth This post has been edited by KeeN_baller: May 27 2020, 02:37 AM |
NyanRacingCat |
May 26 2020, 08:06 PM
Post
#3
|
Colonel Group: Members Posts: 1,619 AOM Replays: 221 Submissions: None Joined: 9-August 08 Member No.: 68,492 |
>Imperial Examination: Reduced the overall duration from 60 to 45 seconds. Wait, they nerf the worse heroic GP? |
KeeN_baller |
May 26 2020, 08:11 PM
Post
#4
|
Major-General Group: Members Posts: 2,847 AOM Replays: 100 Submissions: None Joined: 12-November 09 From: The Netherlands Member No.: 79,010 |
QUOTE(NyanRacingCat @ May 27 2020, 04:06 AM) >Imperial Examination: Reduced the overall duration from 60 to 45 seconds. Wait, they nerf the worse heroic GP? units dont get canceled now when they were on autoqueu |
BoIt |
May 26 2020, 08:41 PM
Post
#5
|
Field-Marshal Group: Content Staff Posts: 6,581 AOM Replays: 192 Submissions: None Joined: 13-January 09 From: Australia Member No.: 72,411 |
QUOTE Fire Lance: Increased pierce damage from 4 to 5. Fire Lance: Reduced training time from 15 to 12 seconds. Weren't these already strong? |
NyanRacingCat |
May 26 2020, 08:45 PM
Post
#6
|
Colonel Group: Members Posts: 1,619 AOM Replays: 221 Submissions: None Joined: 9-August 08 Member No.: 68,492 |
>Addressed an issue that could result in some players gaining an ELO rank in the billions without first accomplishing the truly mythic feats it would take to do so. Finally |
NyanRacingCat |
May 26 2020, 08:57 PM
Post
#7
|
Colonel Group: Members Posts: 1,619 AOM Replays: 221 Submissions: None Joined: 9-August 08 Member No.: 68,492 |
QUOTE(BoIt @ May 26 2020, 05:41 PM) QUOTE Fire Lance: Increased pierce damage from 4 to 5. Fire Lance: Reduced training time from 15 to 12 seconds. Weren't these already strong? They got nerfed to useless last patch On the other hand War Chariot totally need another buff, it is just better to make 3 Scout Cavalry and dont need to send on expensive upgrad on War Chariot and extra castle to make them. This post has been edited by NyanRacingCat: May 26 2020, 10:58 PM |
BoIt |
May 27 2020, 12:53 AM
Post
#8
|
Field-Marshal Group: Content Staff Posts: 6,581 AOM Replays: 192 Submissions: None Joined: 13-January 09 From: Australia Member No.: 72,411 |
QUOTE(NyanRacingCat @ May 27 2020, 11:57 AM) QUOTE(BoIt @ May 26 2020, 05:41 PM) QUOTE Fire Lance: Increased pierce damage from 4 to 5. Fire Lance: Reduced training time from 15 to 12 seconds. Weren't these already strong? They got nerfed to useless last patch On the other hand War Chariot totally need another buff, it is just better to make 3 Scout Cavalry and dont need to send on expensive upgrad on War Chariot and extra castle to make them. China needs a redesign tbh. They have too many units. Just remove some and redesign what each unit is meant to do. |
NyanRacingCat |
May 27 2020, 02:05 AM
Post
#9
|
Colonel Group: Members Posts: 1,619 AOM Replays: 221 Submissions: None Joined: 9-August 08 Member No.: 68,492 |
QUOTE(BoIt @ May 26 2020, 09:53 PM) QUOTE(NyanRacingCat @ May 27 2020, 11:57 AM) QUOTE(BoIt @ May 26 2020, 05:41 PM) QUOTE Fire Lance: Increased pierce damage from 4 to 5. Fire Lance: Reduced training time from 15 to 12 seconds. Weren't these already strong? They got nerfed to useless last patch On the other hand War Chariot totally need another buff, it is just better to make 3 Scout Cavalry and dont need to send on expensive upgrad on War Chariot and extra castle to make them. China needs a redesign tbh. They have too many units. Just remove some and redesign what each unit is meant to do. Actually 7 Infantry, Archers and Cavalry units are the same as other culture since Chinese only has 1 Infantry. (Except Mercenary also Fire Lance and Cheiroballista are siege weapons). But General and War Chariot could be removed and nothing changed. |
Mirez |
May 27 2020, 02:15 AM
Post
#10
|
Grand Hustle Pimp Group: Members Posts: 16,282 AOM Replays: 98 Submissions: None Joined: 12-October 06 From: The Netherlands Member No.: 46,031 Gamertag: IamMirezNL |
QUOTE Resources hidden by the Fog of War now display the proper (gather) mouse cursor if they’ve since been depleted but not re-scouted. They are getting ahead of us. Overall solid improvements, good to see. |
DoD_Nakamura |
May 27 2020, 03:46 AM
Post
#11
|
Field-Marshal Group: Members Posts: 8,992 AOM Replays: 918 Submissions: None Joined: 24-February 11 From: Hungary Member No.: 107,079 Gamertag: Nakamuray14 |
I've put together a comparison about the QoL features/fixes for the more visual types. Huge improvement over the original game now. This post has been edited by DoD_Nakamura: May 27 2020, 03:46 AM |
Harmsway |
May 27 2020, 04:08 AM
Post
#12
|
Lance Corporal Group: Members Posts: 98 AOM Replays: 0 Submissions: None Joined: 18-March 19 Member No.: 123,979 |
Looks like some solid performance improvements. As for balance changes, its good that they have fixed deconstruction, Set and added a needed boost to fire lances. What's missing is a more significant boost to monks. But a few balance changes feels a bit random. Has anyone ever complained about Divine Blood or Imperial Examination being too strong? Some problems I have noticed so far: - Fish patches are invisible on Anatolia. It used to be hard to see them, but now they are almost gone. - The Imperial GP has no effect on TC build speed |
Hagrit |
May 27 2020, 05:16 AM
Post
#13
|
Lieutenant Group: Members Posts: 608 AOM Replays: 45 Submissions: None Joined: 11-November 13 Member No.: 114,300 |
the changes to divine blood and exam are a combination of consistency, by allowing them to work on towers/tcs (though tcs didnt make it for some reason for imperial exam) but slightly nerfing them to compensate. |
Mirez |
May 27 2020, 05:27 AM
Post
#14
|
Grand Hustle Pimp Group: Members Posts: 16,282 AOM Replays: 98 Submissions: None Joined: 12-October 06 From: The Netherlands Member No.: 46,031 Gamertag: IamMirezNL |
QUOTE(Hagrit @ May 27 2020, 11:16 AM) the changes to divine blood and exam are a combination of consistency, by allowing them to work on towers/tcs (though tcs didnt make it for some reason for imperial exam) but slightly nerfing them to compensate. It does right? QUOTE Imperial Examination: Now works on Settlements. |
KoN_Meathook |
May 27 2020, 05:49 AM
Post
#15
|
General Group: Members Posts: 4,186 AOM Replays: 200 Submissions: None Joined: 29-August 04 From: Ministry of Silly Walks Member No.: 9,465 |
If this helps fix the performance issues, I will never play on voobly ever again |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Time is now: 28th March 2024 - 09:03 AM |
Site Designed and Coded Originally by Robo.
© MasterOfFreedom Sanctuary Networks LLC . All Rights Reserved.
© MasterOfFreedom Sanctuary Networks LLC . All Rights Reserved.