Zero_P1nk_Fl0yd |
Dec 15 2012, 12:24 PM
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#16
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Colonel Group: Members Posts: 1,764 DOW Replays: 0 Submissions: None Joined: 16-April 05 From: Ontario, Canada Member No.: 15,822 |
When you click games your given Age of Mythology, and The Titans as options. Can one option just be made so when I click the Titans I can view aom recorded game section, and the aom dm recorded game section. Then when I switch game to AOM I can't see the titans replay forum or titans dm. It should just all be view able. |
Mirez |
Dec 15 2012, 02:39 PM
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#17
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Grand Hustle Pimp Group: Members Posts: 16,283 DOW Replays: 0 Submissions: None Joined: 12-October 06 From: The Netherlands Member No.: 46,031 Gamertag: IamMirezNL |
Needs more cowbell. Also an option to select which recorded games/news you want to see. I don't give a flying fruit about deathmatch games flooding the main page. And an option to select what forums you want to see on your home page. I don't care about the vip forums, I can't post there anyways. This post has been edited by Mirez: Dec 15 2012, 02:42 PM |
DoD_SymphoniC |
Dec 17 2012, 11:33 AM
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#18
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Captain Group: Silver VIP Member Posts: 915 DOW Replays: 0 Submissions: None Joined: 8-June 05 Member No.: 17,123 |
I know this was mentioned before, but I'm bringing it up again. Change main page Top 10 to Voobly. When was the last time anyone played on ESO? Seriously. Would be nice to have DM Top 10, too. |
DoD_Nakamura |
Dec 17 2012, 12:08 PM
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#19
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Field-Marshal Group: Members Posts: 8,992 DOW Replays: 0 Submissions: None Joined: 24-February 11 From: Hungary Member No.: 107,079 Gamertag: Nakamuray14 |
Mirez, the DM games are at the bottom of the page. I don't think that is hurting anyone? |
LNC_GoldenAxe |
Dec 17 2012, 04:47 PM
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#20
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Lieutenant-General Group: Members Posts: 3,433 DOW Replays: 0 Submissions: None Joined: 10-April 12 From: Earth Member No.: 110,172 |
no one like DM, maybe one DM game is hosted by some noob compared to over 30 sup games being hosted. By the way, the fan patch suck! Bottomline, anyone who suck in sup plays DM! |
[DoD]Hellsravage |
Dec 18 2012, 02:33 PM
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#21
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Field-Marshal Group: Staff Posts: 18,206 DOW Replays: 0 Submissions: None Joined: 9-October 06 Member No.: 45,923 |
QUOTE(TSM_Tarnation_ @ Dec 17 2012, 11:33 AM) I know this was mentioned before, but I'm bringing it up again. Change main page Top 10 to Voobly. When was the last time anyone played on ESO? Seriously. Would be nice to have DM Top 10, too. I agree, but I don't know how to implement it. |
LNC_GoldenAxe |
Dec 18 2012, 06:31 PM
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#22
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Lieutenant-General Group: Members Posts: 3,433 DOW Replays: 0 Submissions: None Joined: 10-April 12 From: Earth Member No.: 110,172 |
I have a new and great update for RTS Sanctuary site, can we advertise Voobly here? Can we have something saying on the main page of the AOM, AOT section that you can still play these games at Voobly.com for free. Lots of old player like DoD Power for example returns back to this section just to check up on it and when they see Voobly being mentioned and advertise they would probably return. |
DoD_Nakamura |
Feb 15 2013, 11:21 AM
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#23
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Field-Marshal Group: Members Posts: 8,992 DOW Replays: 0 Submissions: None Joined: 24-February 11 From: Hungary Member No.: 107,079 Gamertag: Nakamuray14 |
None of this was ever seriously considered and looked into, correct? |
DoD_Nakamura |
Feb 15 2013, 01:21 PM
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#24
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Field-Marshal Group: Members Posts: 8,992 DOW Replays: 0 Submissions: None Joined: 24-February 11 From: Hungary Member No.: 107,079 Gamertag: Nakamuray14 |
I got the file the game is using for victory conditions. Copying the code here. CODE //============================================================================== // BASICVC.xs // // A really, really simple victory condition script. //============================================================================== // this rule checks if a player's units are all dead // run this every ~4 seconds. // this rule operates in all gameplay modes (it is the definition of conquest victory) rule BasicVC1 minInterval 4 maxInterval 5 active { // never fire VCs instantly if (trTimeMS() < 10000) return; int prevPlayer = xsGetContextPlayer(); //Iterate over the players. for (i=1; < cNumberPlayers) { xsSetContextPlayer(i); //Don't check players who have already lost if (kbHasPlayerLost(i) == false) { int count = 0; count = count + kbUnitCount(i, cUnitTypeLogicalTypeNeededForVictory, cUnitStateAlive); //If we don't have any, this player is done. if (count <= 0) { //trEcho("You have lost, Player #"+i+". You suxor."); trSetPlayerDefeated(i); // note that this func must be called synchronously on all machines } } } xsSetContextPlayer(prevPlayer); } // this rule checks to see if there are enemies left in the game, if not it ends the game // we run this rule pretty quickly since it should be responsive when you win rule BasicVC2 minInterval 1 maxInterval 1 active { // never fire VCs instantly if (trTimeMS() < 10000) return; if (kbIsGameOver() == false) { vcCheckConquestVictory(); } } void checkSettlementVictory() { // never fire VCs instantly if (trTimeMS() < 10000) return; vcCheckSettlementVictory(120); } void checkWonderVictory() { // never fire VCs instantly if (trTimeMS() < 10000) return; int prevPlayer = xsGetContextPlayer(); // go through all players and look for wonder timers to start // note the actual wonder countdown, etc is handled in C code // this trigger's responsibility is just starting things up for (p=1; < cNumberPlayers) { xsSetContextPlayer(p); if (kbHasPlayerLost(p) == false) { int wonder = kbUnitCount(p, cUnitTypeWonder, cUnitStateAlive); if (wonder > 0) vcStartOrUpdateWonderTimer(p, "Wonder", 600); } } xsSetContextPlayer(prevPlayer); } void resignEventHandler(int plrID=1) { vcCheckConquestVictory(); } void buildingUpgradeEventHandler(int unused=1) { if (kbIsGameOver() == true) return; // only apply this in supremacy (normal) and lightning if ((vcGetGameplayMode() != cGameModeSupremacy) && (vcGetGameplayMode() != cGameModeLightning)) return; checkSettlementVictory(); } void allianceChangeEventHandler(int unused=1) { if (kbIsGameOver() == true) return; // only apply this in supremacy (normal) and lightning if ((vcGetGameplayMode() != cGameModeSupremacy) && (vcGetGameplayMode() != cGameModeLightning)) return; checkSettlementVictory(); } void buildingConstructedEventHandler(int unused=1) { if (kbIsGameOver() == true) return; // only apply this in supremacy (normal) and lightning if ((vcGetGameplayMode() != cGameModeSupremacy) && (vcGetGameplayMode() != cGameModeLightning)) return; checkWonderVictory(); } Perhaps this is useful to voobly staff for fixing their issue with wonders and TC wins in rated games. |
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