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Question about Kronos
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Hisp_drako
post Jun 16 2021, 03:18 PM
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QUOTE(LetmewinPlz @ Jun 16 2021, 12:53 PM)
QUOTE(Hisp_drako @ Jun 16 2021, 03:09 PM)
I find funny people talking about kronos. Fake rushs what a great idea ^^. Dont go implode to lategame, Atlas is poopie, everyone knows it, no one does something, go elios and raid vortex siphons with elios ups (with their fruiting nerf of 5.0).

No one cares about kro. Last patch they nerfed him with 0 top 50 players playing mainly kronos. The maps are poopie for him, his gods are poopie, he takes too long teletransporting buildigs.

Nerf him again please xD

And make Ra better again buff him more xDD, thats all what this community is about.

Pst: I love the insults corrections of this forum, they are so politically correct, so anglo.
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I don't know if you're being sarcastic about my ideas or not but either way that's fine. But I agree very much that Kronos is in a though spots right now. Especially the Time Shift mechanism. It is the only thing that makes him different to other Atlanteans. But it is too slow. Its speed is fast enough with a krush, but when it is past the 5 minutes mark, if I want to build a forward base I always end bringing a citizen because ts one building at a time is really inefficient at this stage. If it only was a bit shorter or you could ts two buildings at a time. It would really make him viable in 1 v 1 but also in team games. His myth unit bonus is great and it is his only real asset. The siege weapon is whatever, chrieballista are not really that efficient, the only problem is when you want to retreat you lose one or two and also they are weak to villagers. The destroyer/Fire siphon is a good bonus, but going down that route, means your krush has not worked and the enemy is generally in a decent position and I will make the statement that Kronos has the worst lategame of the entire game. Even worse than Gaia and Oranos. And not having access to Theia means delaying a rag is generally hard.

Now I am not saying that Kronos is an auto-loss. What I want to point out is when I am playing Kronos, more times than not, I always say, I wish I had chosen Oranos this game. At least I would have had shockwave, and faster turmas, birds and Hekate. There is not many Oranos players that wish they were Kronos except on Medit maybe. But he isn't that bad there either.
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Not being ironic with you but with this community. This issues were talked months ago, the problems continue, as there are not many kro mains community tends to ignore this god and bully him when they hit ora, I wrote like 10 solutions.

Kro is my main since a long time. The only late game that you can play now is vortex ride and frontal pressure with many heavy weapons and going over tcs (cheiroballista are not heavy weapons, just a generally useless unit).

Fake rushs are ment for them not to work, make a little early hit and fake pressure and close yourself of the counter attack, go myth and vortex abuse. Its difficult but there is a way until certain level. Kronos in 185+ cant play, its as simple as the other gods are better.

Moving all buildings quicker is really urgent, its the characteristic os kronos and its too slow. The price of moving buildings now is ok. Kro should be a more crazy building moving god.

Leto-Rheia-Atlas are really bad gods. Ora has all the good atties issues. Shockwaver-fast units-promethean (the only good classic attie god) theia (birds) and hekate/helios.

One of the main problem is the bad distribution of second gods of atties. There are useless second gods. Balancing would me making krono-gaia as good as ora.

And the map tool is poopiety for kronos. As everyone booms, the only new maps accepted by the balancing patches are high hunt maps. There isnt 1 new sea map accepted, and kronos/gaia are good at water in fact highlands was deleted and like 4 high hunt land maps added, this is a boomie boring game.

Playing with kro vs Ora-Set-Ra is impossible. If they play just correctly they will win.

Ora can counter anything you do, the only chance you have is krushing him 2 30 so hard he doesnt even see it come. I have had games in which I krush block main gold totally destroy a house, decons temple and with 1 vil in another mine im done. And as it is an slow god raiding is really impossible and if you go far from your buildings they pressure them and you have to go back.

And set-Ra mu`s spam are horrible. Braveness with units without speed doesnt really work with them, in general the heroes of atties are simply too bad. Anubis and sphnx with a decent micro will get over you. Their late game is so good that even when you let them making classic army and you boom with a fake rush you still dont have advantage.

By the way if you want to win with kronos dont play many games vs someone, surprise him with a rush in 1-2 games and search another player. But as there are nearly no players it will be difficult xD. Even though the other gods are better, normally people are not prepared for rushs. In fact they go mad when you violate them in 7 minutes.

Just because of that playing Kronos is funny but in general now its simply not a competitive god.

This post has been edited by Hisp_drako: Jun 16 2021, 03:46 PM

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Jo.G
post Jun 17 2021, 04:19 AM
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Kronos tends to do well in pre chosen maps, in the early stages of the 2 champions leagues Kronos was picked a lot because many players choose mediterranean and other water maps.
Currently Kronos is not competitive because the random map pool lacks of enough low hunt/water map.

What about removing blue lagoon/painted desert (frozen wastes can stay, it's a decent anti-eggy map at least) and adding one/two water maps between calm shores/ highland (reworked)/ sea of worm/ nile delta (sea of worms and nile delta are basically the same map) / Crete/ Lumber camp? As you can see there are so many cool fan-made water maps that you can add.
I didn't mention moat/mirage/tundrapools because they are other eggy/norse biased maps.

This post has been edited by Jo.G: Jun 17 2021, 04:48 AM

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NyanRacingCat
post Jun 20 2021, 11:40 AM
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Not only the map pool, it wasn't like Kro was great when using non-patch map. Non-standard map with starting hunt at base great for Kro to have prefect classical time, those map will need some adjustment to add into map pool anyway.

Many other weaker Gods has classical buff too, make Kro even harder to play on high hunt. I don't think people like match result designed as soon as you see the map too.

We also have Gaia no matter what map she is bad, with 0 pick in tourney play-off..


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LetmewinPlz
post Jun 20 2021, 12:39 PM
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QUOTE(NyanRacingCat @ Jun 20 2021, 07:40 PM)
Not only the map pool, it wasn't like Kro was great when using non-patch map. Non-standard map with starting hunt at base great for Kro to have prefect classical time, those map will need some adjustment to add into map pool anyway.

Many other weaker Gods has classical buff too, make Kro even harder to play on high hunt. I don't think people like match result designed as soon as you see the map too.

We also have Gaia no matter what map she is bad, with 0 pick in tourney play-off..
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I am with you on this one. I don't like the idea of map specific gods. It could be good if 1v1 was somehow coded to be a best of 3 on ladder like the voobly champions league and each player could choose their home map, but this is not how ladder operates. Why have my matches got to be a roll in the dice? I would rather see a nerf to the water map potential of Kronos and buff in other areas, than adding another water map. Why could Zeus be the only non map specific god. No wonder why greeks are the most picked civ on 1v1. Why should Norse players lose 90% of meddit map vs Kronos, and Kronos would lose 70% of high hunt maps. Why not make it both have maybe not the same chances but at least 60-40 on most maps?

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Hisp_drako
post Jun 20 2021, 02:24 PM
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Add new sea maps, and new low hunt maps. The map pool is boring.

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[DoD]Hellsravage
post Jun 20 2021, 05:10 PM
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Yep

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LetmewinPlz
post Aug 14 2021, 11:55 AM
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QUOTE(Hisp_drako @ Jun 13 2021, 08:40 PM)
No one cares about kronos.
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Perhaps a bit late, but I was watching now Boit's youtube channel, and a random thought of me was what if I sort his videos by most popular to see what could be his most watched aom video. I thought at first it should be his "relatively" recent 1v11 Titans; after all most of the aom community don't really care about supremacy. To my surprise it was the Player vs Adhafang match and it was a Zeus vs Kronos.
The other is a close second though.
Now I don't know, if it has to do with the video being old, and I am sure the former video will surpass it anyway in a year or so, but talking at least in 1v1 the Kronos vs Zeus is the most watched matchup and nearly 100k more views as much as the second most watched video 1v1 of the same era. So if players don't care about Kronos, (although from this discussion there was about 5 people who cared), the viewers loves to watch Kronos. Then again I don't know if it is perhaps the player's who were very popular at the time, perhaps it is Zeus, but I though it could be a cool fact to share.

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DoD_Sigma
post Aug 14 2021, 01:01 PM
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QUOTE(mG_Despair @ Jun 16 2021, 07:54 AM)
I think an interesting kronos buff would-be to boost the speed at which palace shifts and maybe lower the cost a little.

Kronos palace sidshifts should be his late game power spike, but with nearly the full cost attached their a gimmick.

I also want to see focus available in every age for Kronos, so his oracle hero becomes a viable hero. After all, his focus is oracles. It would open doors to sideshift builds and make Kronos a much more complex god.

Opening up the oracle as a hero would also allow Kronos to open leto, and with his discounts to myth and siege, could make a pretty nice auo/chiron spam in some matches.

I'd love to see some poopiety techs like heroic renewal rheia's blessing turned into something that could open a new strat.

Like with the oracle buffs and a heroic Renewal tweak, maybe it going heavy hero against loki would be a real possibility. Or if the rheias blessing tech was changed to lower mu cost instead, maybe Kronos could have the option of going for a ra tier mu spam.

I dunno. This are all just ideas. Point is it would be nice to give Kronos a few more strategic choices so isn't so monodimensional.
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Not sure what the healing rate of heroic renewal is on voobly, but on EE it's 2/hp per second which is pretty nice. Also, hero citizens are still only 3 pop instead of 4, so in late game I just convert as many citizens as I can to heroes and send them forward to build and they're pretty much unkillable with some micro

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IamGroot
post Aug 15 2021, 01:17 AM
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QUOTE(DoD_Sigma @ Aug 14 2021, 07:01 PM)
Not sure what the healing rate of heroic renewal is on voobly, but on EE it's 2/hp per second which is pretty nice. Also, hero citizens are still only 3 pop instead of 4, so in late game I just convert as many citizens as I can to heroes and send them forward to build and they're pretty much unkillable with some micro
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2.5HP/s is the Heroic Renewal healing rate on Voobly. Totally broken. The original 1.5 was perfect.



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