kletmestickit |
Jul 10 2020, 07:49 AM
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#1
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Lieutenant Group: Members Posts: 508 AOM Replays: 0 Submissions: None Joined: 11-November 19 Member No.: 124,443 |
By that I mean frozen wastes, painted desert etc. |
Jet7 |
Jul 10 2020, 09:59 AM
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#2
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Lance Corporal Group: Members Posts: 90 AOM Replays: 21 Submissions: None Joined: 26-December 14 Member No.: 118,240 |
I know of Blue Lagoon. Don't see the rest in the list, when I create games. Didn't realize, there were more. This post has been edited by Jet7: Jul 10 2020, 04:47 PM |
kletmestickit |
Jul 10 2020, 11:10 AM
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#3
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Lieutenant Group: Members Posts: 508 AOM Replays: 0 Submissions: None Joined: 11-November 19 Member No.: 124,443 |
QUOTE(Jet7 @ Jul 10 2020, 09:59 AM) I know of Blue Lagoon. Don't see the rest in the list, when I create games. Didn't realize, there was more. blue lagoon is the only ee added map (more in future i heard) rest are vbly |
Tom_R1ddle |
Jul 10 2020, 02:20 PM
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#4
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Brigadier Group: Members Posts: 2,193 AOM Replays: 172 Submissions: None Joined: 16-June 10 Member No.: 104,227 |
Borderlans |
Jo.G |
Jul 11 2020, 03:20 AM
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#5
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Staff Sergeant Group: Members Posts: 229 AOM Replays: 0 Submissions: None Joined: 9-July 19 Member No.: 124,234 |
Blue lagoon seems a standard medium hunt map, I see very little innovation in it and I don't understand why it's so valued. I'd like to see innovation and creativity in new maps, Borderlands and Highland (it's not a new map technically but still treated as such) are by far the most unique and creative new maps. |
Hagrit |
Jul 11 2020, 04:17 AM
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#6
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Lieutenant Group: Members Posts: 608 AOM Replays: 45 Submissions: None Joined: 11-November 13 Member No.: 114,300 |
QUOTE(Jo.G @ Jul 11 2020, 09:20 AM) Blue lagoon seems a standard medium hunt map, I see very little innovation in it and I don't understand why it's so valued. I'd like to see innovation and creativity in new maps, Borderlands and Highland (it's not a new map technically but still treated as such) are by far the most unique and creative new maps. Generally speaking people want more of the same, as it is something that worked already. making new map designs will have mixed opinions and generally won't be around for very long. |
kletmestickit |
Jul 11 2020, 06:10 AM
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#7
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Lieutenant Group: Members Posts: 508 AOM Replays: 0 Submissions: None Joined: 11-November 19 Member No.: 124,443 |
QUOTE(Hagrit @ Jul 11 2020, 04:17 AM) QUOTE(Jo.G @ Jul 11 2020, 09:20 AM) Blue lagoon seems a standard medium hunt map, I see very little innovation in it and I don't understand why it's so valued. I'd like to see innovation and creativity in new maps, Borderlands and Highland (it's not a new map technically but still treated as such) are by far the most unique and creative new maps. Generally speaking people want more of the same, as it is something that worked already. making new map designs will have mixed opinions and generally won't be around for very long. +1 we want standard maps that are reskins at best |
BoIt |
Jul 11 2020, 11:00 AM
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#8
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Field-Marshal Group: Content Staff Posts: 6,581 AOM Replays: 192 Submissions: None Joined: 13-January 09 From: Australia Member No.: 72,411 |
Wouldn't mind an aggressive low hunt map. There's oasis but TCs are always super safe cause they can't spawn in the middle of the map. Good idea? Bad idea? |
Hagrit |
Jul 11 2020, 03:48 PM
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#9
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Lieutenant Group: Members Posts: 608 AOM Replays: 45 Submissions: None Joined: 11-November 13 Member No.: 114,300 |
QUOTE(BoIt @ Jul 11 2020, 05:00 PM) Wouldn't mind an aggressive low hunt map. There's oasis but TCs are always super safe cause they can't spawn in the middle of the map. Good idea? Bad idea? doesnt alfheim cover those variations? |
BoIt |
Jul 11 2020, 09:34 PM
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#10
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Field-Marshal Group: Content Staff Posts: 6,581 AOM Replays: 192 Submissions: None Joined: 13-January 09 From: Australia Member No.: 72,411 |
QUOTE(Hagrit @ Jul 12 2020, 06:48 AM) QUOTE(BoIt @ Jul 11 2020, 05:00 PM) Wouldn't mind an aggressive low hunt map. There's oasis but TCs are always super safe cause they can't spawn in the middle of the map. Good idea? Bad idea? doesnt alfheim cover those variations? Not really... cliffs play a huge role in making games slower and then there's the very different levels of hunt you can get on Alfheim. I'm thinking something very similar to Oasis except without the middle trees. So hunt variants would be 1000 food (min 400) starting hunt with second hunt being 1200 (min 600). Lots of herdables. Also a poopiety hunt spawn like monkey. Always spawn one TC forward. Can change the hunt types to make it seem like its own thing but probably stay away from the beefy aggresive hunt like rhino/elephant. Does this seem different enough to be interesting? |
RebelsRising |
Jul 12 2020, 07:56 AM
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#11
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Warrant Officer Group: Members Posts: 368 AOM Replays: 0 Submissions: None Joined: 26-September 13 From: Switzerland Member No.: 113,817 |
QUOTE(BoIt @ Jul 12 2020, 04:34 AM) Not really... cliffs play a huge role in making games slower and then there's the very different levels of hunt you can get on Alfheim. I'm thinking something very similar to Oasis except without the middle trees. So hunt variants would be 1000 food (min 400) starting hunt with second hunt being 1200 (min 600). Lots of herdables. Also a poopiety hunt spawn like monkey. Always spawn one TC forward. Can change the hunt types to make it seem like its own thing but probably stay away from the beefy aggresive hunt like rhino/elephant. Does this seem different enough to be interesting? Threw something together in like 2h, pretty much is what you describe. Maybe too much forest to be very open, but that's obviously something that can easily be tweaked. 1v1, 2v2, 3v3 here. 1v1 preview (may have to rightclick -> show image for more detailed view). (IMG:https://i.imgur.com/oJwBJCh.jpg) May also result in imba spawns cuz I didn't bother loading a ton of seeds, but should be enough to test the concept/give feedback to make adjustments. Let me know if you want the map script. This post has been edited by RebelsRising: Jul 12 2020, 08:16 AM |
AiC_Stab |
Jul 12 2020, 09:19 AM
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#12
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Staff Sergeant Group: Members Posts: 268 AOM Replays: 0 Submissions: None Joined: 7-July 16 Member No.: 121,401 |
Always having 1 tc forward resulted in a lot of kissing tc's a few patches ago |
BoIt |
Jul 12 2020, 09:52 PM
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#13
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Field-Marshal Group: Content Staff Posts: 6,581 AOM Replays: 192 Submissions: None Joined: 13-January 09 From: Australia Member No.: 72,411 |
QUOTE(RebelsRising @ Jul 12 2020, 10:56 PM) QUOTE(BoIt @ Jul 12 2020, 04:34 AM) Not really... cliffs play a huge role in making games slower and then there's the very different levels of hunt you can get on Alfheim. I'm thinking something very similar to Oasis except without the middle trees. So hunt variants would be 1000 food (min 400) starting hunt with second hunt being 1200 (min 600). Lots of herdables. Also a poopiety hunt spawn like monkey. Always spawn one TC forward. Can change the hunt types to make it seem like its own thing but probably stay away from the beefy aggresive hunt like rhino/elephant. Does this seem different enough to be interesting? Threw something together in like 2h, pretty much is what you describe. Maybe too much forest to be very open, but that's obviously something that can easily be tweaked. 1v1, 2v2, 3v3 here. 1v1 preview (may have to rightclick -> show image for more detailed view). (IMG:https://i.imgur.com/oJwBJCh.jpg) May also result in imba spawns cuz I didn't bother loading a ton of seeds, but should be enough to test the concept/give feedback to make adjustments. Let me know if you want the map script. Looks great, you are a king. Would love the RMS. Another idea I had was basically Anatolia except you spawn in front of the water instead of in the middle but I think people wouldn't like this idea because it would require them to create new builds but who knows. This post has been edited by BoIt: Jul 12 2020, 09:59 PM |
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