Mowie666 |
Aug 10 2004, 09:08 AM
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#1
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Major Group: Members Posts: 1,236 AOM Replays: 128 Submissions: None Joined: 25-October 03 Member No.: 21 |
I did this for planetaom last year, thought I'd put it here, got a lot of good feedback then. I might update it ;) Pharaohs for Dummies Main Entry: pha·raoh Pronunciation: 'fer-(")O, 'far-(")O, 'fA-(")rO 1 : a ruler of ancient Egypt 2 : TYRANT Cost: Free Comments: Regenerates after 90 seconds at your town center. Use the hotkey to cycle through heroes to find out where it is. Damage : 14 Pierce (12 + 2 in classical) Comments : Double the 6.5 of a Toxote. Should stand up well in early battles. Range: 12 Comments: This is compared to a range of 16 for a slinger, or 20 for a Chariot Archer.. Pretty damn crappy range! But just imagine that your pharaoh is actually a Cho-Ko-Nu from AOK. A powerful warrior with crappy range. There, don't you feel better? HitPoints : 110 in classical Comments : Pretty good for a ranged unit. Compared to 60 for a Toxote and 70 for a peltast. 25 more hp then a mercenary. Can't heal itself though Armor: 15 % Hack 15 % pierce Comments: Ok, this kind of sucks. The same hack armor as a camel, and the same pierce armor as a Hersir. Big grade of F for the armor, so therefore you'll need lots of protection for this Pharaoh. Speed : 4.0 Comments: Same speed as a slinger. Won't win any races for ya. However you are egyptian, so your whole army is slow until you get to heroic. LOS : 16 Comments: Compare this to the 8 LOS for a priest. Definitely a decent scouter, but only used for scouting with Ra (from what I've seen) Special (a) : x5 Myth Units Comments: This equates to 60 damage per second. Therefore, against an Einherjar (who many feel is the best classical myth unit), you will need: 60 Damage/second - 60% pierce armor for einherjar = 24 Damage getting through each attack. Since an Einherjar has 275 hit points, this means 275 / 24 == 11.4 seconds to kill the unit. As seen below, in the editor it took approx 12 seconds to take one down. Special (B) : Units are trained 30% faster Comments: This equates to b.1 Spearmen arrive in 6 seconds instead of 9 (same as an ulfsark or a camel!) b.2 Axemen in 7 seconds instead of 10 b.3 Slingers in 11 seconds instead of 14 Vs. a Norse rusher, this could help a lot to overwhelm them Special © : Techs are researched 30% faster Comments: Not used as much from what I see. Getting the medium spear upgrade in 14 seconds instead of 20 is a nice bonus, but hard to compute how much difference it makes in a game. Special (d) : Buildings fire arrows twice as fast Comments: I didn't even know about this one. Example 1: Let's take an example, of a tower shooting at 5 throwing axemen which are attacking gold miners Case 1: Pharaoh and Tower each attack the throwing axemen. Pharaoh does 12 - 10% = 10.8 damage/second Tower does (8x2)- 10% == 14.4 damage / second Total damage == 25.2 damage / second Case 2: Pharaoh empowers the tower. Tower does ((8x2)-10 %) + ((8x2) - 10%) == 28.8 damage / second Total damage == 28.8 damage / second Result: Pharaoh empowering is a 12.5% improvement. Example 2: A Pharaoh empowering a Migdol, facing oncoming Hippikons. Case 1: The pharaoh and migdol fire separately at the Hippikons. Pharaoh does 12 - (25% hippikon armor) = 9 damage Migdol does 12*3 - (25% hippikon armor) = 25 damage Total damage == 34 Case 2: The pharaoh empowers the migdol Migdol does 12 * 3 * 2 == 72 - (25% hippikon armor) Total Damage == 54 Result: The Migdol empowered does 37% more damage then the migdol and pharaoh firing separately. Special (e):Structures are built 30% faster. Comments: This is awesome for taking open settlements on the map. 1 Villager building a TC takes 150 seconds 1 Villager empowered takes 105 seconds Can someone tell me what the math is for 3 villagers, vs. 3 villagers empowered??? I see this quite often. Special (f)Monuments accumulate favor 5% faster. Comments: Not worth it. If you empower the Monument to Villagers, you will get 1.1 favor /second instead of 0.97 Special (g) Drop sites create 20% extra resources. Example : Say you have 8 farmers surrounding your town center for 5 minutes(a common occurence). Case 1: Without empowering 300 seconds X 8 farmers * 0.63 rate == 1512 food Case 2: With empowering 300 seconds X 8 farmers * 0.76 rate == 1824 food Result: you have enough food for 6 extra spearmen during the crucial 5 to 10 minute mark. Note this does not consider walking to drop off the food. Time to Kill Myth Units (tested in classical age) Valkyrie - 21 seconds Cyclops - 18 seconds Manticore - 17 seconds Einherjar - 12 seconds Sphinx - 12 seconds Minotaur - 11 seconds Anubite - 10 seconds Troll - 9 seconds Wadjet - 6 seconds Vs. Other Units Toxote - Pharoah wins 71/110 hp left Hoplite - Pharoah wins 35/110 hp left Hippikon - Hippikon wins 39/150 hp left Throwing Axeman - Pharoah wins 76/110 hp left Ulfsark - Pharoah wins 72/110 hp left Raiding Cavalry - Pharoah wins 33/110 left Hersir - Pharoah wins 29/110 left Comments on Special Technologies Spirit of Maat: Still looking for what the base healing rate is, in hp/second, but this technology doubles that number.. Potentially very valuable for your high price myth units later on. Funeral Rites: Gx_Iron got this in his match against legions of Fire giants by Darq_Mulfar. The x9 bonus is worth in in this case and others like it. Keep it in the back of your mind. City of the Dead: Increases the strength of your pharaoh, and also reduces the spawn rate. Something to think about is the strength of a Pharaoh in mythic with this upgrade: HP : 100 HP + 10 (classical) + 10 (heroic) + 10 mythic + 30 (city of dead) == 160 hit points Range: 12 + 6 (heroic) + 2 mythic == 20 range Attack : 12 + 1.2 (heroic) + 1.2 (mythic) + 2.4 (city of dead) == 16.8 attack (not to mention the armory upgrades) New Kingdom : 2 of these bad boys , one for empowering the TC at home, and one for Son of Osiris. Miscellaneous: You can find out where your pharaoh is at all times by using the / key (to cycle through heroes) If you select a villager and your pharaoh, and then shift-click to create 10 houses, your pharaoh will empower each one, as it is created. Summary: I would recommend hotkeying your pharaoh early on in the game, and using him in the following order. Important points denoted by an asterisk. YMMV 1*. Empower the opening granary in the archaic age 2.a) Empower the gold miners in the transition to classical (using prosperity if Isis) OR 2.b)use him to pick up relics during the transition. 3. Empower the construction of barracks as soon as you hit classical age. 4*. Empower your TC when you have 4+ farmers up, and to double the TC fire if your gold mine is attacked . 5. Empower your armory construction (in preparation to age to heroic) 6*. In heroic age, empower the building of settlements 7. From heroic age on, I'd use him in battle, for healing and myth unit attacking. Again hotkeying is important, for quickly focusing on Myth units. 8. If you are fighting near your Migdol, use him to empower the Migdol, as you get the benefit of faster unit creation AND the double attack. Links: The Pharaoh Egypt Hotel Background on pharaohs |
Kevin |
Aug 10 2004, 09:13 AM
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#2
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Colonel Group: Staff Alumni Posts: 1,818 AOM Replays: 77 Submissions: None Joined: 10-October 03 Member No.: 2 |
Pinned it so it doesn't go away, hehe. Nice job Mowie. |
motherlovebone |
Aug 10 2004, 09:18 AM
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#3
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Lieutenant Group: Members Posts: 624 AOM Replays: 1 Submissions: None Joined: 23-April 04 Member No.: 5,404 |
nice guide :thumbsup: |
Saruman |
Aug 10 2004, 10:56 AM
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#4
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2nd Lieutenant Group: Members Posts: 418 AOM Replays: 1 Submissions: None Joined: 10-April 04 From: Greece Creta Rethymno !!! Member No.: 5,137 |
yes gj movie :D |
You_win |
Aug 10 2004, 11:08 AM
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#5
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Corporal Group: Members Posts: 139 AOM Replays: 0 Submissions: None Joined: 16-March 04 Member No.: 4,549 |
Is it possible to make a basic guide to the Ra (!) priest bonuses - not fighting abilities, but enpowering. :flowers: |
SilverCobraFang |
Aug 10 2004, 11:13 AM
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#6
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Lieutenant Group: Members Posts: 532 AOM Replays: 1 Submissions: None Joined: 2-November 03 From: Canada Member No.: 663 |
very nice, good review, I didn't know alot of this stuff ^_^ |
NHAP_Predator |
Aug 11 2004, 04:24 PM
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#7
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Major Group: Members Posts: 1,159 AOM Replays: 53 Submissions: None Joined: 17-January 04 Member No.: 2,843 |
I dont play eggy but gj :) |
Jesus_Christ_Superstar |
Aug 11 2004, 04:36 PM
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#8
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Brigadier Group: Members Posts: 2,351 AOM Replays: 0 Submissions: None Joined: 3-April 04 Member No.: 4,935 |
GJ, i didnt know he sped up techs. Could be useful on the armoury cos they take ages. |
Orion_Ragnarok2 |
Aug 11 2004, 05:46 PM
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#9
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Captain Group: Members Posts: 875 AOM Replays: 23 Submissions: None Joined: 30-January 04 From: Tilbury, England Member No.: 3,249 |
hehe thats on our site www.net-clan.com under strattegies and tips i wondered if it was the same mowie who wrote it :P |
N0KiA__ |
Aug 17 2004, 03:16 PM
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#10
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Lieutenant Group: Members Posts: 720 AOM Replays: 33 Submissions: None Joined: 27-July 04 From: UKKKKKKKKKKKKKKKKKKKK Member No.: 7,633 |
Thanks, nice guide |
Sollesnes |
Aug 17 2004, 03:38 PM
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#11
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2nd Lieutenant Group: Members Posts: 450 AOM Replays: 0 Submissions: None Joined: 31-December 03 Member No.: 2,290 |
the "how to use it" is ccompletly wrong and changes after how u play/strategy. It was the "way to use it" in early aom, but the ways to use it now is very diffrent. |
TOAO_mythic_1 |
Aug 18 2004, 10:38 AM
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#12
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Lance Corporal Group: Members Posts: 88 AOM Replays: 0 Submissions: None Joined: 27-May 04 From: Illinois,USA Member No.: 6,251 |
very nice post..i didn't know about the "firing of arrows" tip. ty! |
insane |
Aug 19 2004, 02:28 PM
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#13
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Lieutenant Group: Members Posts: 536 AOM Replays: 2 Submissions: None Joined: 20-March 04 From: Limassol, Cyprus Member No.: 4,643 |
I always wondered if Pharaohs affect vil training time. Do they? |
Rude_Boy_Stig |
Aug 19 2004, 04:01 PM
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#14
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Cadet Group: Members Posts: 19 AOM Replays: 0 Submissions: None Joined: 22-January 04 Member No.: 2,979 |
No, they don't. |
vK_Verdandi_ |
Aug 19 2004, 04:29 PM
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#15
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Sergeant Group: Members Posts: 173 AOM Replays: 1 Submissions: None Joined: 7-January 04 Member No.: 2,539 |
QUOTE(Jesus_Christ_Superstar @ Aug 11 2004, 09:36 PM) GJ, i didnt know he sped up techs. Could be useful on the armoury cos they take ages. Yea.. and what's also cool is you can get hunting dogs before anyone else >< in the start. |
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