Moose |
Mar 17 2011, 12:56 PM
Post
#16
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Moussaka Group: Staff Alumni Posts: 4,651 SC2 Replays: 1,303 Submissions: None Joined: 17-August 07 From: Hampshire, UK Member No.: 57,941 |
+1 :P |
Chrysalis |
Mar 17 2011, 09:29 PM
Post
#17
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General Group: Members Posts: 4,611 SC2 Replays: 6 Submissions: None Joined: 12-February 10 From: UIUC Member No.: 80,694 |
QUOTE(4servant @ Mar 17 2011, 12:17 PM) forcefields are those kind of abilities wich makes you think wich fruiting happy guy is that braindead that he think something like this is a good idea. are you kidding me? without forcefields gateway units would be utter poopie. you buff gateway units then 4gate is ridiculously OP. the real issue is warpgate tech |
JiNxXx |
Mar 18 2011, 03:28 AM
Post
#18
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Lieutenant-General Group: Content Staff Posts: 3,512 SC2 Replays: 397 Submissions: None Joined: 26-February 05 From: Sydney, Australia Member No.: 14,537 |
so what to do then? remove the ability for toss to proxy pylon? pylons have to be in the general vicinity of a nexus to get ultimate power? |
Elothis |
Mar 18 2011, 08:44 AM
Post
#19
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Lieutenant Group: Members Posts: 618 SC2 Replays: 51 Submissions: None Joined: 5-September 08 Member No.: 69,182 Gamertag: Elothis |
i dont think forcefields are op, so imo there is no nerf needed. Like chrysalis said, if you buff gateway units theres no chance to hold a 1 gas 4 gate push anymore. And imho if you buff the pylons, toss has lost a big advantage of one of their main abilities. Then you also have to remove stim and/or medivacs for terran... |
DoD_HaKoN |
Mar 18 2011, 09:20 AM
Post
#20
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Major Group: Members Posts: 1,007 SC2 Replays: 0 Submissions: None Joined: 11-March 08 Member No.: 64,301 |
forcefields were once op, I remember that hehe. They are fine now. there is very little whine about ff now, only the biggest babies cry over them^^ |
4servant |
Mar 18 2011, 11:26 AM
Post
#21
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Lieutenant-General Group: DOW I Expert Posts: 3,034 SC2 Replays: 46 Submissions: None Joined: 2-July 06 From: Netherlands Member No.: 89,239 |
they are fruiting retarded anty micro pieces of poopie, the question if its balanced isnt even relevant. |
DoD_HaKoN |
Mar 18 2011, 12:14 PM
Post
#22
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Major Group: Members Posts: 1,007 SC2 Replays: 0 Submissions: None Joined: 11-March 08 Member No.: 64,301 |
:lol: :lol: :lol: :lol: |
Elothis |
Mar 18 2011, 02:05 PM
Post
#23
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Lieutenant Group: Members Posts: 618 SC2 Replays: 51 Submissions: None Joined: 5-September 08 Member No.: 69,182 Gamertag: Elothis |
rofl then stimpack is also "retarded anti micro pieces of poopie", even more, cause you just need to hit the magic button to roll over your enemy ;D |
Moose |
Mar 18 2011, 02:38 PM
Post
#24
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Moussaka Group: Staff Alumni Posts: 4,651 SC2 Replays: 1,303 Submissions: None Joined: 17-August 07 From: Hampshire, UK Member No.: 57,941 |
Well the problem with forcefield is that no matter how carefully your opponent places his units or how good his micro is, if you can use forcefields in a competent way, then you can negate most of the advantage they would gain from having superior unit control. Stim doesn't require much skill to use well either, but at least it doesn't negate your opponents skill. But yeah it's a problem of game design, not balance. This post has been edited by Moose: Mar 18 2011, 02:38 PM |
DoD_HaKoN |
Mar 18 2011, 03:21 PM
Post
#25
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Major Group: Members Posts: 1,007 SC2 Replays: 0 Submissions: None Joined: 11-March 08 Member No.: 64,301 |
If they change forcefields, they must change the horrible weak gateway units. And once again, that makes 4wg just imbalanced.. |
JugHead |
Mar 18 2011, 04:32 PM
Post
#26
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Warrant Officer Group: Members Posts: 333 SC2 Replays: 0 Submissions: None Joined: 15-October 10 Member No.: 106,084 |
I think people need to just quit complaining and just play the game. Just remember..the game is still 'new' ..many patches are to come I am sure. |
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