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Minor native guide
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Viper
post Sep 26 2008, 05:06 AM
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(IMG:http://viper.sanctuary-network.com/natives_guide/images/banner2a.png)

Forum member Peachrocks (with notable efforts from DAMNIT and myself!) has put together a comprehensive guide to the minor natives in TAD. This guide gives detailed information on each and every minor native unit, and gives comparisons to more standard units as well as detailed information on the technology available. As well as that are some basic minor native combinations with all the civilizations.

The hope is that the greater peoples' understanding of the minor natives are, the more we'll see this neglected aspect of the game being utilised.

You can check out the guide here.

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The_Saint
post Sep 26 2008, 10:28 AM
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Wonderful work

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[_V_V_]Eicho
post Sep 26 2008, 11:28 AM
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Great guide! Peachrocks rox.

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LoSt|DA
post Sep 26 2008, 01:04 PM
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i actually read all of it very informative! gj rockpeaches!

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Terminator0
post Sep 26 2008, 04:51 PM
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He made mistakes though. He said Klamath appear only on California, they also appear on NW Territories and Tupis appear on Pampas, both maps are in standard maps.

This post has been edited by Terminator0: Sep 26 2008, 04:58 PM

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Tigger4YOU
post Sep 26 2008, 05:10 PM
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no there not. they have been taken out of standard maps?

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Viper
post Sep 26 2008, 05:15 PM
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Indeed they have. Peachrocks only looked at it from a standard maps perspective, as that is what most people use.

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Aureus
post Sep 26 2008, 05:18 PM
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Great Work, thx. Afaik Cree can appear on Great Lakes too.

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Spectruz
post Sep 27 2008, 11:07 AM
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Nice job, Im just in doubt about Hussar resistance, you said it is 0.20 RR, aren't they 0.30 RR? Also I think Russia lacks pikes in Colonial so Zen would be a nice ally for Russians, Strelets/cossacks/pikes, those guys fill the lack of siege and anti-calvary.

Nice job, thks for it, and your comments are very good, it is really very helpful.

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WizZzoL
post Sep 28 2008, 04:20 PM
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nice job.

but i really missed the point of countering in the disadvantage list, since you can only make 1 unit from a TP, instead of 3 units in most barracks.

besides is it worth having advanced trading post when going natives?

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Mayh3M
post Sep 30 2008, 07:16 AM
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This is excellent. Good job. :)

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Peachrocks
post Sep 30 2008, 09:25 AM
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QUOTE([TmC)
PoWeR_BoY,Sep 29 2008, 08:20 AM]nice job.

but i really missed the point of countering in the disadvantage list, since you can only make 1 unit from a TP, instead of 3 units in most barracks.

besides is it worth having advanced trading post when going natives?
*



Well yes, that is true but I do indirectly mention it by saying that hand cavalry natives are generally better for this reason. Advanced TP could be worth it for Russia or Portugal, but other civs would likely give it a miss, 3 Villagers is much superior.

Thanks for all the nice comments everyone :).

This post has been edited by Peachrocks: Sep 30 2008, 09:26 AM

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Slimmer
post Dec 15 2008, 07:58 PM
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Very Good guide and well done.

Natives are the most under used aspect of AOE 3 series.

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jammainen
post Jun 21 2011, 03:30 AM
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Could someone relink the guide?

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Ourzk
post Jun 21 2011, 09:56 AM
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I don't think so, unfortunately...



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