RamRoud |
Jan 7 2013, 08:53 AM
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#1
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Civilian Group: Members Posts: 5 Submissions: None Joined: 20-April 08 Member No.: 99,812 |
Hi all! Last post in this forum dated 2011, but silence is over! Eastern Europe DoW community is still alive and we have one fun tournament for you. This tornament played on Tornament SS mod wich you can download from here: http://narod.ru/disk/65200744001.3a005351c...S%2003.zip.html Or here (do not afraid russian words, just wait 10 sec ;) ): http://zalil.ru/34142408 Or here: TornamentSS_03.zip ( 1.41mb ) Number of downloads: 237 Changes (there can be some slips): Tornament go in 2 stages. 1) Start 13.01.2013 . Four groops, 1 winner from each. 2 weeks for games. 2) Final 27.01.2013 double elimination form. Registration is simple. Just write you nikname and some sort of communication with you here (better to use skype). Ore you can register on binarybeast (write in my skype then): http://binarybeast.com/xDoW21301070. Registration end at 23.59 UTC+2 of 12.01.2013 Good luck and have fun ! :thumbsup: Also. Almost forgot. Official stream will be here (lot of russian language): http://ru.twitch.tv/ramroud This post has been edited by RamRoud: Jan 7 2013, 08:53 AM |
davy |
Jan 7 2013, 10:49 AM
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#2
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Lieutenant Group: Members Posts: 668 Submissions: None Joined: 14-August 11 Member No.: 108,587 |
This looks very interesting, but i can not play with my beloved necrons? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO |
davy |
Jan 7 2013, 11:01 AM
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#3
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Lieutenant Group: Members Posts: 668 Submissions: None Joined: 14-August 11 Member No.: 108,587 |
how do you install this btw? I am a noob when it comes to mods. I have tried copy and pasting the TornamentSS folder into thq/dawn of war - soulstorm but nothing shows up on my game manager |
RamRoud |
Jan 7 2013, 11:26 AM
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#4
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Civilian Group: Members Posts: 5 Submissions: None Joined: 20-April 08 Member No.: 99,812 |
to davy In zip file there are main mod folder "tornamentSS" and file "TornamentSS.module". They must be both in SoulStorm folder. That's all. Necrons... A hard nut to crack. It's really hard to balance them without some radikal changes in gameplay. Sorry :D . This post has been edited by RamRoud: Jan 7 2013, 11:27 AM |
KeepHopeAlive |
Jan 7 2013, 01:00 PM
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#5
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Sergeant Group: Banned Posts: 154 Submissions: None Joined: 12-November 12 Member No.: 111,229 |
QUOTE(RamRoud @ Jan 7 2013, 11:26 AM) to davy Necrons... A hard nut to crack. It's really hard to balance them without some radikal changes in gameplay. Sorry :D . i suggest eliminating orks, eldars, dark eldars and tau too why not? its the same story like crons |
davy |
Jan 7 2013, 01:07 PM
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#6
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Lieutenant Group: Members Posts: 668 Submissions: None Joined: 14-August 11 Member No.: 108,587 |
QUOTE(RamRoud @ Jan 7 2013, 04:26 PM) to davy In zip file there are main mod folder "tornamentSS" and file "TornamentSS.module". They must be both in SoulStorm folder. That's all. Necrons... A hard nut to crack. It's really hard to balance them without some radikal changes in gameplay. Sorry :D . thanks ram, it works now:D |
RamRoud |
Jan 7 2013, 01:25 PM
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#7
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Civilian Group: Members Posts: 5 Submissions: None Joined: 20-April 08 Member No.: 99,812 |
to KeepHopeAlive See mode changes fist plz before discution. Tau, de, sob and necrons was removed . Not only the necrons. Also, why orks? Or eldars? Orks are normal balanced with SM and Chaos (not ideal of couse but we are working about it ;) ), eldars strong disbalance problems are oblivius, same as IG. For necrons or tau it really hard to say "this buff you need to do" or "this thing you need to nerf". I realized this during many discussions about russian community balance patch. P.S. Also, necrons have some critical bugs. And they can't be removed, like 0 cost generators at start, or bugs of Deciver abilyties. |
KeepHopeAlive |
Jan 8 2013, 03:39 PM
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#8
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Sergeant Group: Banned Posts: 154 Submissions: None Joined: 12-November 12 Member No.: 111,229 |
Which deceiver abilities are bugged? when you take that mad dok and explode ork army out? i don't really think it's a bug, but you could fix this too by removing the ork race ;) You can get 0 generator cost only when the game gets frozen lag at begining, so it's easily detectable bug, and it is very easy to remove by not lagging the game out, lol QUOTE I realized this during many discussions about russian community balance patch. And why you take players only from russian community to work on a balance patch and removing races also? As far as i remember russian community doesn't have any good players except lamo and jackal... sad story :( This post has been edited by KeepHopeAlive: Jan 8 2013, 03:47 PM |
RamRoud |
Jan 9 2013, 12:31 PM
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#9
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Civilian Group: Members Posts: 5 Submissions: None Joined: 20-April 08 Member No.: 99,812 |
to KeepHopeAlive Deceiver abilities... First of all - capturing tau ethereal bug. Second - increasing limit of elite squads of opponent (2-3 squads obliterators as example) Third - infinite control of enemy commanders. It really have a critical bugs. Discution was about balance patch for all races. It started at 12.11.2009 and died at the end of 2011. This mod is just a little try to reborn one good idea without balansing 9 race to each other. P.S. Lamo good :D . Only now mb. When there is no really good players on game spy. Also - one old and good replay vs lamo as bonus :D . Sluggaz.zip ( 107.49k ) Number of downloads: 256 This post has been edited by RamRoud: Jan 9 2013, 12:32 PM |
russkyi |
Jan 9 2013, 01:13 PM
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#10
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Colonel Group: Members Posts: 1,795 Submissions: 1 Joined: 14-February 09 Member No.: 102,252 |
Didn't u move mek's warp to tier2 at least btw? It is obvuously balance broken poopie. Dunno why u proud to beat me abusing it. |
saru |
Jan 9 2013, 01:38 PM
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#11
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Staff Sergeant Group: Members Posts: 257 Submissions: None Joined: 2-June 08 Member No.: 100,280 |
What bull crap lol stupid russian mod |
RamRoud |
Jan 14 2013, 08:38 AM
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#12
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Civilian Group: Members Posts: 5 Submissions: None Joined: 20-April 08 Member No.: 99,812 |
Almost forgot. Groups: http://binarybeast.com/xDoW21301070# |
Montanaz0r |
Jan 16 2013, 11:45 AM
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#13
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2nd Lieutenant Group: Banned Posts: 476 Submissions: None Joined: 27-May 10 Member No.: 103,734 |
is THAT NEG playing ;o? |
????? |
Jan 16 2013, 11:06 PM
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#14
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Lieutenant Group: Members Posts: 705 Submissions: None Joined: 27-May 09 Member No.: 102,797 |
No it is not the real Negative this one is another player |
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