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Omg cheaty mandrakes.
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russkyi
post Feb 26 2011, 04:55 AM
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QUOTE(Pyrus @ Feb 26 2011, 08:12 AM)
@Lamo maybe it's not such a nooby tactic coming from such a noob player (me) as you stated some posts above, right?

Right, but u keep posting nooby comments. Its a risky cheese tactic, sometimes u can get a luck, sometimes Archont&Co gonna punish u for chapel absence and sometimes - "AHAHAH I GOT T1 VEH'S, FOOL". Bad idea at all, so pls don't advise it anymore.

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fat_fat_mike
post Feb 26 2011, 05:42 AM
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everything cept archon gets one hitted, and archon gets moralbreaked as every other hero. Archon even has the disadvatage that his rc sucks on t1.0.
Just get some workers for repairing. A well placed turret can also pwn DE t1 pushes.
As for bike bo, scouts harass causes a really really bad eco for de, something like 50 10, while sm has lp2s on every of his outer points and gets about 120 30 because he got the map too. Then bikes&hellion need some time for a lp2, it aint that bad for sm, cuz he'll be already t2 and fruit ur bikes with tempests/hellfires.

So why the heck is this bo risky?

This post has been edited by fat_fat_mike: Feb 26 2011, 05:43 AM

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russkyi
post Feb 26 2011, 06:21 AM
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QUOTE(fat_fat_mike @ Feb 26 2011, 10:42 AM)
A well placed turret can also pwn DE t1 pushes.

U can't build turrets. And also no detect at all => sup drakes.
QUOTE
As for bike bo, scouts harass causes a really really bad eco for de, something like 50 10, while sm has lp2s

Ofc harras gives u some eco advantage, but... Each decap is about -90 req coz of op drakes cc. U will get higher res income, but u will spent it more aswell. And when jb will come u'll pray Emperor to let u finish chappel.



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fat_fat_mike
post Feb 26 2011, 08:25 AM
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amoury? ull have the time and ress to build it. U can even build chapel and still have the tech advantage.
anyway drakes aint such a great problem, if they come too close to a lp just one time > baibai drakes sniper one hit. Mines also detect when drakes get into em.

And a 3 member drake squad wont kill 2 scout squad members. He'll need reinforce too.
Btw mandrakes will get shoot down by scouts while cappin, de will have to decide weather he ll chase scouts or cap. He will need warriors to drive the scouts away. And warriors are the worst thing u can do against snipers.

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russkyi
post Feb 26 2011, 09:01 AM
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QUOTE(fat_fat_mike @ Feb 26 2011, 01:25 PM)
amoury? ull have the time and ress to build it. U can even build chapel and still have the tech advantage.

Then no snipes and lp2. Unless u play quick start.

QUOTE
Btw mandrakes will get shoot down by scouts while cappin,

Lol what do u smoke? Scout's damage is very low and de's cap speed is fast


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fat_fat_mike
post Feb 26 2011, 09:36 AM
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well, i dont mean u gotta build everything of this. I just said that things like turrets can support defending against de very well. U will have to build either amoury or capel anyway, but u can harass de long enough to occupy the map and get up some lp2. Then u see whether de is pushin hard with archon/warriors > go for snipers, or u (dont) see infiltrated drakes, which have to cap the lost SPs first > go for either chapel or amoury + turrets and things.

Sry It seems u missunderstood me, I meant scouts can shoot down some hp of drakes or kill 1 member, not shoot down like 4 man scout killin 3 drakes while they cap 1 point.

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Hellknight
post Feb 26 2011, 12:50 PM
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So true about dark eldar stuff here...they're fragile and hard to play with. Shame, I love warp beasts so much... xD

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Uncle Skull
post Apr 21 2016, 08:33 AM
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