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Oranos haters.
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Mor_legendary
post Nov 28 2020, 01:44 PM
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QUOTE([DoD�)
Brickhead,Nov 28 2020, 01:39 PM]
You make a topic about Oranos and when people don't agree with you, you want to close the topic? lmfao, oranos players = easily offended in 2020
*


its because they come with crap agrument, and also its worthless to discuss about this with 1850 max.

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SnL_NoMercy
post Nov 28 2020, 02:36 PM
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QUOTE(Sloop90 @ Nov 28 2020, 06:44 PM)
QUOTE([DoD�)
Brickhead,Nov 28 2020, 01:39 PM]
You make a topic about Oranos and when people don't agree with you, you want to close the topic? lmfao, oranos players = easily offended in 2020
*


its because they come with crap agrument, and also its worthless to discuss about this with 1850 max.
*



It isn't really an argument, this topic your asking why people dont like ora players, its more were putting down our reasons you cant really argue with why we dont like ora it just IS. My guess is you already know why alot of people dislike atty.


Also yes you can compare norse to ora except odin/loki arent really the same caliber as oranos, loki is boring I agree most games you spam hersirs and they are fast/annoying same as ora, but i feel loki is counterable and cant actually force fights like ora can cos no shockwave and no numbers advantage. Cant really compare odin to oranos either only the pure ulf spam is similar in style of fast harassment, but ulfs only used in like 50% of matchups.

I noticed your getting good with other gods mor, don't you find they are more enjoyable?

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bucklamenace
post Nov 28 2020, 02:59 PM
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QUOTE(NyanRacingCat @ Nov 27 2020, 01:59 PM)
I found that Loki and Odin are actually Gods with the most similar playing style to Ora. Which I played over 50 games with Loki including in tournament recently.
People said Ora is boring because he don't make many different units. Oh, come on. A lot of game Loki only make Hersir (which I think is a mistake) and myth units.

On the other hand, Norse isn't played more not mainly because of Ora but how crazy Egy and Zeus can counter them on some map at a higher level.
*


Yeah I agree, my point wasn't to argue Ora is the only boring god.

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Mor_legendary
post Nov 28 2020, 04:04 PM
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QUOTE(SnL_NoMercy @ Nov 28 2020, 02:36 PM)
QUOTE(Sloop90 @ Nov 28 2020, 06:44 PM)
QUOTE([DoD�)
Brickhead,Nov 28 2020, 01:39 PM]
You make a topic about Oranos and when people don't agree with you, you want to close the topic? lmfao, oranos players = easily offended in 2020
*


its because they come with crap agrument, and also its worthless to discuss about this with 1850 max.
*





I noticed your getting good with other gods mor, don't you find they are more enjoyable?
*


i enjoy the most with oranos. its interesting to play other civs but i never understood how they soppsued to be played and thats why i dont enjoy them too much.

my problem with what you said "Ora is designed to be ahead of other civs for first part of the game due to huge early econ difference and fast units + shockwave helps with raiding and winning fights. Add the fact that you have twice the time to micro your army gives another edge in those fights.
"
you just said no-prooved things as a fact and thats why i dont like it.

for example"huge early eco diffrance" if you will ever compare odin eco to ora you will see its the same. also possy and ora are same.
its just eggy who disadvetnage.
shockwave help wining fights its true. however 2 sec shockwave cant give you too much. and ofc cant win you the game. it helps but no HELPS.
about the micro time i also just cant agree with you. good player like mista can micro better while keep his eco going using zeus or odin, againts oranos player.
its your choice if to move 2 vills from wood to gold for better macro balance, or focus the big battle..
oranos less vills but each vill is more important. the diffrence between 2 vill on wood or 3 is very big. its like 200 extra rss you will have in your bank if you do it for 1 min..

This post has been edited by Sloop90: Nov 28 2020, 04:05 PM

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SnL_NoMercy
post Nov 29 2020, 07:39 PM
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QUOTE(Sloop90 @ Nov 28 2020, 09:04 PM)
QUOTE(SnL_NoMercy @ Nov 28 2020, 02:36 PM)
QUOTE(Sloop90 @ Nov 28 2020, 06:44 PM)
QUOTE([DoD�)
Brickhead,Nov 28 2020, 01:39 PM]
You make a topic about Oranos and when people don't agree with you, you want to close the topic? lmfao, oranos players = easily offended in 2020
*


its because they come with crap agrument, and also its worthless to discuss about this with 1850 max.
*





I noticed your getting good with other gods mor, don't you find they are more enjoyable?
*


i enjoy the most with oranos. its interesting to play other civs but i never understood how they soppsued to be played and thats why i dont enjoy them too much.

my problem with what you said "Ora is designed to be ahead of other civs for first part of the game due to huge early econ difference and fast units + shockwave helps with raiding and winning fights. Add the fact that you have twice the time to micro your army gives another edge in those fights.
"
you just said no-prooved things as a fact and thats why i dont like it.

for example"huge early eco diffrance" if you will ever compare odin eco to ora you will see its the same. also possy and ora are same.
its just eggy who disadvetnage.
shockwave help wining fights its true. however 2 sec shockwave cant give you too much. and ofc cant win you the game. it helps but no HELPS.
about the micro time i also just cant agree with you. good player like mista can micro better while keep his eco going using zeus or odin, againts oranos player.
its your choice if to move 2 vills from wood to gold for better macro balance, or focus the big battle..
oranos less vills but each vill is more important. the diffrence between 2 vill on wood or 3 is very big. its like 200 extra rss you will have in your bank if you do it for 1 min..
*



I'm sorry what things did i say that aren't "proved things"?.

Ora doesent have fast army?
Turma speed 5.50, Murmillo speed 4.9ish

was it "shockwave doesn't help fights/raids" an archaic gp that kills 2-3 units per use totalling up to 6-9units guess this could be compared to the GP curse which is heroic tier ive also seen it used to kill usally 1-2 vils as alternative use which could be compared to a mini shifting sands pre-patch.

How about that "huge atty econ". Atty econ is best in game only rivalled by odin on highhunt maps only. Atty vills benefit less from econ upgrades so they tend to drop off in lategame which makes atty the early-mid game civ.

The macro thing well i donno how you can say atty macro isnt eaier than other civs, their vils are packed into 3s , less vills = less macro. you also do not have to control ox carts or make granarys/storehouses and half the chances to get housed. The only example of a player doing good micro with non-atty civ was mista you could come up with ;).

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Darksoul900
post Nov 30 2020, 11:16 AM
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I'm not sure about how the meta has evolved since I was last active, but certainly back in the day Oranos was easy and OP for players around 1800 and below, but not very common at the highest level. Not many players seem to be able to play Oranos at the top level and do as well as they do with other civs.


For lower skilled players, it's quite hard to beat Oranos, because Oranos' early and midgame is hard to defend against. The fast units and shockwave punish mistakes effectively, and there is a real danger for many civs of getting stuck in Classical while Oranos goes Titan. This has happened to me many times because I'm not that good. Also as a Poseidon main back in the day, Oranos vs Poseidon was a fairly tough matchup on many maps. I often felt that my Oranos opponents were of equal skill to me but that I had to outplay them quite a lot to win.


High-skilled players will generally defend better, waste less units, and be harder to finish off. And if you do manage to survive the first 20 minutes with a decent eco and 3 town centres, it gets pretty hard for Oranos to beat you. I'm not saying Oranos has no tools to dig out a win from this sort of position, but at that point the difference between a decent Oranos player and an excellent Oranos player comes to the fore. An excellent Oranos player will capitalise on tiny advantages and find ways of keeping up the pressure and converting an advantage into a win. A merely decent Oranos player is likely to lose in the end after the game goes long and the comparatively weak buildings/siege/units start to hurt them.


So there is some truth on both sides here: it's pretty easy to play Oranos at a middling sort of level, because of the obvious, strong tools Oranos has for beating people quickly. But once you're facing very solid players who will make themselves very hard to beat, it becomes comparatively more appealing to use civs like Zeus and Eggy which have excellent lategame potential.


If anybody who is not an Oranos main wants to try to disprove this by showing that they can perform equally well or better by playing Oranos at a top level, then the best response would be to actually show us this in action!

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TheCountvonCount
post Dec 1 2020, 02:43 AM
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1. Oranos is the easiest god to play untill 1800. 18++ he is more or less as hard as the other easy gods like Kronos, Loki and Ra .

2. Players with high ping or lag used to play Oranos. The god is less effected by lag than other gods. After all you have less units to marco and the micro play is not complex at all.

3. Oranos is very one-dimensional, and therefore boring to play against or watch on stream.

4. Somehow 'good' Oranos players excel in being unfriendly and narrow-minded. (A few execptions like Titou)

This post has been edited by TheCountvonCount: Dec 1 2020, 02:43 AM

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Mirez
post Dec 1 2020, 08:03 AM
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QUOTE(BoIt @ Nov 27 2020, 06:50 AM)
I do think that the 3 villies in one does make Oranos pretty one dimensional. There's not a lot of minor adjustments that can be made to their economy and as such you get a lot of the same games being played for Oranos.

Then there's the classical age units which really aren't all that strong bar murmillo basically makes it so you have to go Murmillo + Turma every game. Whereas if you're Zeus for example you can go Pure Hip, Hop+Tox, Hip+Tox, Cent+Hop, Cent+Hip, Hop+Hip.

So I think it's unfair to say Oranos players aren't creative when there really isn't anyway to be creative within the confines of Oranos.

There's been some interesting mid-game development over the years, like Arcus+Destroyer, Satyr all ins but still when it comes down to it there just isn't that much stuff that Oranos can do.

Anyways, that is my two cents as to why Oranos has hate.
*


Well you're right on compositions but in terms of build orders I never see any creativity whatsoever.

Oranos can do:
4:00 with hunting dogs
4:00 on medit
5:30 2tc

But it seems most oranos mains are perfectly fine with doing a 4:30 every game they play.

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DoD_Sigma
post Dec 1 2020, 11:03 AM
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QUOTE(Mirez @ Dec 1 2020, 08:03 AM)
QUOTE(BoIt @ Nov 27 2020, 06:50 AM)
I do think that the 3 villies in one does make Oranos pretty one dimensional. There's not a lot of minor adjustments that can be made to their economy and as such you get a lot of the same games being played for Oranos.

Then there's the classical age units which really aren't all that strong bar murmillo basically makes it so you have to go Murmillo + Turma every game. Whereas if you're Zeus for example you can go Pure Hip, Hop+Tox, Hip+Tox, Cent+Hop, Cent+Hip, Hop+Hip.

So I think it's unfair to say Oranos players aren't creative when there really isn't anyway to be creative within the confines of Oranos.

There's been some interesting mid-game development over the years, like Arcus+Destroyer, Satyr all ins but still when it comes down to it there just isn't that much stuff that Oranos can do.

Anyways, that is my two cents as to why Oranos has hate.
*


Well you're right on compositions but in terms of build orders I never see any creativity whatsoever.

Oranos can do:
4:00 with hunting dogs
4:00 on medit
5:30 2tc

But it seems most oranos mains are perfectly fine with doing a 4:30 every game they play.
*



4:00 min HD requires really good resource placement/optimal map

5:30 2tc I think has died off mostly due to eggy. It's really easy to punish as another atty, Greek, or Norse, so people mainly did it vs. eggy. But since the current eggy meta is to up fast and take your own 2nd TC early while harassing with pharo/wadjet, eggy can punish this too somewhat

Not sure why more people don't do 4:00 min medit though

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Tom_R1ddle
post Dec 2 2020, 11:45 AM
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QUOTE(Darksoul900 @ Nov 30 2020, 11:16 AM)
I'm not sure about how the meta has evolved since I was last active, but certainly back in the day Oranos was easy and OP for players around 1800 and below, but not very common at the highest level. Not many players seem to be able to play Oranos at the top level and do as well as they do with other civs.


For lower skilled players, it's quite hard to beat Oranos, because Oranos' early and midgame is hard to defend against. The fast units and shockwave punish mistakes effectively, and there is a real danger for many civs of getting stuck in Classical while Oranos goes Titan. This has happened to me many times because I'm not that good. Also as a Poseidon main back in the day, Oranos vs Poseidon was a fairly tough matchup on many maps. I often felt that my Oranos opponents were of equal skill to me but that I had to outplay them quite a lot to win.


High-skilled players will generally defend better, waste less units, and be harder to finish off. And if you do manage to survive the first 20 minutes with a decent eco and 3 town centres, it gets pretty hard for Oranos to beat you. I'm not saying Oranos has no tools to dig out a win from this sort of position, but at that point the difference between a decent Oranos player and an excellent Oranos player comes to the fore. An excellent Oranos player will capitalise on tiny advantages and find ways of keeping up the pressure and converting an advantage into a win. A merely decent Oranos player is likely to lose in the end after the game goes long and the comparatively weak buildings/siege/units start to hurt them.


So there is some truth on both sides here: it's pretty easy to play Oranos at a middling sort of level, because of the obvious, strong tools Oranos has for beating people quickly. But once you're facing very solid players who will make themselves very hard to beat, it becomes comparatively more appealing to use civs like Zeus and Eggy which have excellent lategame potential.


If anybody who is not an Oranos main wants to try to disprove this by showing that they can perform equally well or better by playing Oranos at a top level, then the best response would be to actually show us this in action!
*




This is how 1.03 works, But 4.00 voobly patch:

nerfed shockwave
nerfed titan (timing)

buffed mostly classic civs. (odin ulfs boost, automatan boost, anubis boost)

So you can reach easily 1700 voobly. But its easy to do some anubis rush or odin abuse, so in order to reach 1800 i think norses or eggys are the choice.

PS: Loki is meta for tg games.

This post has been edited by Tom_R1ddle: Dec 2 2020, 11:45 AM

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Mor_legendary
post Dec 4 2020, 05:18 AM
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QUOTE(TheCountvonCount @ Dec 1 2020, 02:43 AM)
1. Oranos is the easiest god to play untill 1800. 18++ he is more or less as hard as the other easy gods like Kronos, Loki and Ra .

2. Players with high ping or lag used to play Oranos. The god is less effected by lag than other gods. After all you have less units to marco and the micro play is not complex at all.

3. Oranos is very one-dimensional, and therefore boring to play against or watch on stream.

4. Somehow 'good' Oranos players excel in being unfriendly and narrow-minded. (A few execptions like Titou)
*


I agree with first sentence. You say kronos ra loki easy but i would say all gods are kinda hard in hight level. Maybe they abit eaiser than rest.

2 is irrilevant. There is barely lag in voobly anymore its 2020 no 2005
3. Compare to other god is abit right but you can say the same on loki.
4. To my opinion me and nulus both more open minded than titou and we also play other gods at 1850+lvl.
And not that toxic
Titou was a example of a mono ora with same defensive playstyle and never try new things or take risk

Idk why you have such a old stigma and you use it even when you dont know new good ora players lol.
Also ayah is kind of good ora main and hes not flamer or narrow mind

This post has been edited by Sloop90: Dec 4 2020, 05:21 AM

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NyanRacingCat
post Dec 4 2020, 02:43 PM
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>Oranos is the easiest god to play untill 1800. 18++ he is more or less as hard as the other easy gods like Kronos, Loki and Ra .


I think this is a terrible example, surely reaching 18++ with Kro and Loki is harder than Ora. Look at how many Kro/Loki only players at 18++


>Oranos can do:
4:00 with hunting dogs
4:00 on medit
5:30 2tc

But it seems most oranos mains are perfectly fine with doing a 4:30 every game they play.


4:00 hunting dogs - Need great starting resource.

4:00 on medit - The same reason why Greek/Norse don't 4:00 on Medit very often. You are up classical with only 4 or 5 fishing boats with much weaker eco, almost only good vs another Atty.

5:30 only good vs Egy, but good Egy started to counter with aggressive Pharah.

Speak about building order, not only Ora, a lot of non-atty have terrible build order too.

Even if you look at some Champions league players, when playing outside their main Gods they had terrible classical time because they have no idea how to play the God and failed counter pick so badly. A lot of people pick Norse only know the 4 starting hunter build even when they shouldn't.

People said Loki is an easy God, they should watch Magyar and Simton's games. There are way more different build orders and play styles than doing the same Forseti Hersir build. I will say Odin's build order is simpler because of great hunt.

This post has been edited by NyanRacingCat: Dec 4 2020, 03:06 PM



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