Mor_legendary |
May 6 2023, 12:05 PM
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#61
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Major-General Group: AoT Expert Posts: 2,705 AOM Replays: 265 Submissions: None Joined: 23-September 15 Member No.: 119,966 |
I think that in tournament whats takes the win is the preparetion/surprise element. It has nothing to do with "real skill" At least in pandora box. The one who comes with his own best meta wins. Idont realy know what makes people think that shadowfax knows/play the game better. Than gss. The win vs gas can only proove that gsa is not the tip top god perfect player aot ever knew 11 This post has been edited by Mor_legendary: May 6 2023, 12:15 PM |
TOAO_ChronoJJ |
May 6 2023, 09:11 PM
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#62
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Lieutenant-General Group: Staff Alumni Posts: 3,527 AOM Replays: 206 Submissions: None Joined: 30-October 03 From: ? Member No.: 549 |
It just comes down to what a person defines as skill. For me: Preparing well and coming with a good gameplan to win = skill Playing the same god 1000x on the same map, doing the same thing? just repetitive mechanics, not much skill AoM isn't a hard game to play well, assuming the player is just doing a simple but effective strategy that's good in most situations. 2 TC RA FH? Yep. Oranos barracks counter barracks spam? Yep. To some extent, there's really not much strategy required in AoM. This post has been edited by TOAO_ChronoJJ: May 6 2023, 09:14 PM |
BoIt |
May 7 2023, 02:26 AM
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#63
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Field-Marshal Group: Content Staff Posts: 6,581 AOM Replays: 192 Submissions: None Joined: 13-January 09 From: Australia Member No.: 72,411 |
It's definately a different skill, but skill non the less. Understanding the depth of a matchup on a certain map through 100s of games versus theory crafting strategies and executing with only 5-10 games. |
Lord Antares |
May 7 2023, 09:14 AM
Post
#64
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Staff Sergeant Group: Members Posts: 220 AOM Replays: 0 Submissions: None Joined: 27-May 19 Member No.: 124,133 |
QUOTE(TOAO_ChronoJJ @ May 7 2023, 04:11 AM) It just comes down to what a person defines as skill. For me: Preparing well and coming with a good gameplan to win = skill Playing the same god 1000x on the same map, doing the same thing? just repetitive mechanics, not much skill AoM isn't a hard game to play well, assuming the player is just doing a simple but effective strategy that's good in most situations. 2 TC RA FH? Yep. Oranos barracks counter barracks spam? Yep. To some extent, there's really not much strategy required in AoM. I remember when I was a mega noob, realistically 1550 rr, I would beat 1700+ players just by playing Loki and doing the same thing over and over. I would just advance to classical, build some hersir, aq dwarves forever, go heroic pretty fast and go all in FW on their 2nd gold mine. I would beat players like dragon and jao and get over 1700 but I would lose vs 1600 every time when I tried playing greeks. I would also lose vs rushes or classical fight eggy or pretty much anything that I couldn't use my loki strat on. I imagine it's similar for Ora and Ra players. Nowadays, I play all kinds of gods but I still struggle with the strategy. If I can identify a winning strategy, I can often win vs stronger players. But a lot of the time I just go for the wrong strat lose based on that, not micro or macro skills or something else. So we don't really know how gss would respond to suppe's bullpoopie in tournaments. That guy has a unique strat for every map and matchup. What does he do vs Suppe's kronos on one of those new maps? We don't really know how he would adjust. We saw the same in the recent Suppe vs Kimo match. Kimo is a top players because he practices and perfects his builds and strats to a tee. But he got outplayed by suppe and his shenanigans because he faced something new he wasn't familiar with. This is why I think retold should have a procedurally generated map as default (like mega random). It will show which players are the best strategy game players, not necessarily the most practiced and the most optimized players. This post has been edited by Lord Antares: May 7 2023, 09:15 AM |
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