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Why AOE4 playerbase is shrinking?
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IamGroot
post Feb 21 2022, 04:00 PM
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STEAM numbers:
AOE2 DE: 19,509 In-Game
AOE4: 10,407 In-Game
AOE3 DE: 3,082 In-Game
AOM EE: 1,830 In-Game
AOE1 DE: 892 In-Game

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Ardeshir
post Apr 26 2022, 05:01 AM
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Is it though?

What time of day did you take this, and when are you comparing it to? Monthly, AoE4 is getting about 30k players, with AoE2 having 40k and AoE3 having 4k (per their AoeX.net ladders). If anything, all your list really proves is that AoM:EE isn't as dead as people believe it to be.

Edit: Sry for 2 month necropost, but thought I'd clear up a misconception, as the only person invested in 4 titles in the series other than AoEIV (along with it) at the same time. This isn't some AoEIV-only fanboy talking.

This post has been edited by Ardeshir: Apr 26 2022, 05:03 AM

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DoD_Nakamura
post Apr 26 2022, 06:42 AM
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Yeah, a slow but steady decline. Modern games need new content injections, and often. I'm not sure why they didn't apply the AoE 2 DLC model (maybe less aggressively, but still) when it has proven to work so well in terms of retaining players and generating growth.

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Ardeshir
post Apr 26 2022, 07:01 AM
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QUOTE(DoD_Nakamura @ Apr 26 2022, 06:42 AM)
Yeah, a slow but steady decline. Modern games need new content injections, and often. I'm not sure why they didn't apply the AoE 2 DLC model (maybe less aggressively, but still) when it has proven to work so well in terms of retaining players and generating growth.
*



Sweet, finally some reason and not just a misrepresentation of stats!

You're right man. I thought they were looking to swap to something like it though, no? Or at least, promising speeding up small balance n content patches. Apologies, have been a little out of the loop with the game til only a couple weeks ago.

Between competition and the market just moving on, it doesn't seem like the new games get the decade in the sun the games from the early 00's got, without regular additions of content and corporate propping up of the game as an esport.

So yes, AoEIV is experiencing a bleed I spose. But how fast and damaging it is is probably really hard to answer.

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Black Adder
post Apr 26 2022, 10:34 AM
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AoEIV was released as pre-alpha Early Access and people have rewarded that accordingly - you just cannot release unfinished game like that with missing basic features, more so in a title from a running franchise with clear expectations (they themselves have built), and hope for massive success - plus they simply made many blunders in base design of the game.

Add to that that they are immensely slow in patching, basically being several steps behind even in that slow pace, and adding new problems every time, and you simply don't have recipe for success.

With that content patch now, they imo should've just done a release 2.0 with new DLC and these things as an attempt at a restart, would have probably better chances on success, however they were probably committed to the roadplan they published, and they didn't expect such a cliff-fall.

If there weren't big money tournaments, the sight would be even more sad (even now players don't grind as much as you would expect with such prizepool and many are just around for the ride to try and chip off some of it for themselves if good graces allow).

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IamGroot
post Jun 29 2022, 01:24 PM
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STEAM numbers in June:
AOE2 DE: 16,138 In-Game
AOE4: 5,835 In-Game
AOE3 DE: 4,232 In-Game
AOM EE: 1,460 In-Game
AOE1 DE: 791 In-Game

Yep, AOE3 will have more players than AOE4 soon.



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