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EE Patch 2.8 Beta is Live!
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MasterOfFreedom
post May 26 2020, 04:42 PM
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Read more about it on Steam Here.

Or on the Age of Empires site Here.

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KeeN_baller
post May 26 2020, 06:58 PM
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just letting everyone know that performance has been greatly improved. when this hits live I highly recommend voobly players to come over and try it out.
you can also try it out right now as a beta patch
1v1 runs very smooth

This post has been edited by KeeN_baller: May 27 2020, 02:37 AM

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NyanRacingCat
post May 26 2020, 08:06 PM
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>Imperial Examination: Reduced the overall duration from 60 to 45 seconds.

Wait, they nerf the worse heroic GP?

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KeeN_baller
post May 26 2020, 08:11 PM
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QUOTE(NyanRacingCat @ May 27 2020, 04:06 AM)
>Imperial Examination: Reduced the overall duration from 60 to 45 seconds.

Wait, they nerf the worse heroic GP?
*


units dont get canceled now when they were on autoqueu

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BoIt
post May 26 2020, 08:41 PM
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QUOTE
Fire Lance: Increased pierce damage from 4 to 5.
Fire Lance: Reduced training time from 15 to 12 seconds.


Weren't these already strong?

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NyanRacingCat
post May 26 2020, 08:45 PM
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>Addressed an issue that could result in some players gaining an ELO rank in the billions without first accomplishing the truly mythic feats it would take to do so.

Finally

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NyanRacingCat
post May 26 2020, 08:57 PM
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QUOTE(BoIt @ May 26 2020, 05:41 PM)
QUOTE
Fire Lance: Increased pierce damage from 4 to 5.
Fire Lance: Reduced training time from 15 to 12 seconds.


Weren't these already strong?
*



They got nerfed to useless last patch

On the other hand War Chariot totally need another buff, it is just better to make 3 Scout Cavalry and dont need to send on expensive upgrad on War Chariot and extra castle to make them.

This post has been edited by NyanRacingCat: May 26 2020, 10:58 PM

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BoIt
post May 27 2020, 12:53 AM
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QUOTE(NyanRacingCat @ May 27 2020, 11:57 AM)
QUOTE(BoIt @ May 26 2020, 05:41 PM)
QUOTE
Fire Lance: Increased pierce damage from 4 to 5.
Fire Lance: Reduced training time from 15 to 12 seconds.


Weren't these already strong?
*



They got nerfed to useless last patch

On the other hand War Chariot totally need another buff, it is just better to make 3 Scout Cavalry and dont need to send on expensive upgrad on War Chariot and extra castle to make them.
*



China needs a redesign tbh. They have too many units. Just remove some and redesign what each unit is meant to do.

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NyanRacingCat
post May 27 2020, 02:05 AM
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QUOTE(BoIt @ May 26 2020, 09:53 PM)
QUOTE(NyanRacingCat @ May 27 2020, 11:57 AM)
QUOTE(BoIt @ May 26 2020, 05:41 PM)
QUOTE
Fire Lance: Increased pierce damage from 4 to 5.
Fire Lance: Reduced training time from 15 to 12 seconds.


Weren't these already strong?
*



They got nerfed to useless last patch

On the other hand War Chariot totally need another buff, it is just better to make 3 Scout Cavalry and dont need to send on expensive upgrad on War Chariot and extra castle to make them.
*



China needs a redesign tbh. They have too many units. Just remove some and redesign what each unit is meant to do.
*




Actually 7 Infantry, Archers and Cavalry units are the same as other culture since Chinese only has 1 Infantry. (Except Mercenary also Fire Lance and Cheiroballista are siege weapons).

But General and War Chariot could be removed and nothing changed.

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Mirez
post May 27 2020, 02:15 AM
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QUOTE
Resources hidden by the Fog of War now display the proper (gather) mouse cursor if they’ve since been depleted but not re-scouted.


They are getting ahead of us. Overall solid improvements, good to see.

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DoD_Nakamura
post May 27 2020, 03:46 AM
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I've put together a comparison about the QoL features/fixes for the more visual types. Huge improvement over the original game now.



This post has been edited by DoD_Nakamura: May 27 2020, 03:46 AM

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Harmsway
post May 27 2020, 04:08 AM
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Looks like some solid performance improvements.

As for balance changes, its good that they have fixed deconstruction, Set and added a needed boost to fire lances. What's missing is a more significant boost to monks.

But a few balance changes feels a bit random. Has anyone ever complained about Divine Blood or Imperial Examination being too strong?

Some problems I have noticed so far:
- Fish patches are invisible on Anatolia. It used to be hard to see them, but now they are almost gone.
- The Imperial GP has no effect on TC build speed

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Hagrit
post May 27 2020, 05:16 AM
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the changes to divine blood and exam are a combination of consistency, by allowing them to work on towers/tcs (though tcs didnt make it for some reason for imperial exam) but slightly nerfing them to compensate.

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Mirez
post May 27 2020, 05:27 AM
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QUOTE(Hagrit @ May 27 2020, 11:16 AM)
the changes to divine blood and exam are a combination of consistency, by allowing them to work on towers/tcs (though tcs didnt make it for some reason for imperial exam) but slightly nerfing them to compensate.
*


It does right?

QUOTE
Imperial Examination: Now works on Settlements.

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KoN_Meathook
post May 27 2020, 05:49 AM
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If this helps fix the performance issues, I will never play on voobly ever again



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