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apuraet
post Sep 2 2008, 04:11 PM
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I have problems at the 1vs1 start with Tau, because they have not strong melee units at tier1, someone can help me?

This post has been edited by apuraet: Sep 3 2008, 06:39 AM

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Recon Ready
post Oct 16 2008, 06:19 PM
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Only time you should use carnies is maybe to tie up other melee units. FW have the best range and firepower of any t1 unit (although they lack LOS). What I usually do is start out strong by getting TC+3FW squads, use a SS with stance set for hold fire and have him scout about 6 grids ahead to take advantage of the FW range. Places snares as you advance, if you have to bound back or jump troops try to tie your FW up fallout back and try and get them in your snares. TC+3FW should be more than enough to handle any t1 force. Dont add any more FW to your squads, 3 four man squads is best for them to divide and conquer. Also, skip the pids unless your in a team game, then double TC+Pid is a powerful and fast rush.

Try this and see how it works :)

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paadee
post Nov 21 2008, 12:27 PM
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urm dont melee? kroot are only useful Vs Orks as they are faster than them in T1, otherwise TC and FW, maybe spids depends on MU really.



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