What is the Voobly Balance Patch?
If you're not sure what terms like "no patch" or "EE" mean please read
this topic first.This patch is the best patch to use for all game modes apart from Death Match. For the current Death Match Balance Patch please go
here.The Voobly Balance Patch is a fan patch made mainly for the Supremacy game mode. It is developed by a team of top-level players. The patch's goal is to create a more balanced game without changing the game itself. The patch is played on Voobly and used by the majority of the Voobly community. The patch does not feature new units or upgrades, but alters the balance of existing facets of the game. The patch has introduced several new maps though. Of which some are included in the standard mapset normally used in rated, competitive games. The patch was first released in the fall of 2014, and has since then undergone 8 balance updates, with the most recent update being patch 5.0 in March of 2021.
Playing with the Balance Patch:The patch is compatible only on Voobly. There are two ways to install the patch. The first, and easiest, is to simply join a game room that is using the patch. The patch will then automatically transfer to your Voobly mod folder. The other way is to install the patch from the links below.
The patch does
NOT change any game files. Essentially, when the patch is enabled in the Voobly game lobby, Voobly tells AoT to load the customized files in the patch folder. Therefore AoT will launch using these customized files, which include all the balance changes. If you want to play without the patch, simply launch the game on Voobly without having the patch selected.
Release History:Voobly Balance Patch 1.01 - Released October 5th, 2014Voobly Balance Patch 1.02 - Released July 14th, 2015.Voobly Balance Patch 1.03 - Released October 5th, 2015.Voobly Balance Patch 1.04 - Released March 28th, 2016.Voobly Balance Patch 1.05 - Released July 7th, 2016.Voobly Balance Patch 2.0 - Released January 24th, 2017.Voobly Balance Patch 3.0 - Released November 12th, 2018.Voobly Balance Patch 4.0 - Released December 19th, 2019.Voobly Balance Patch 5.0 - Released March 29th, 2021. -> Current VersionBlind Pick:From patch 1.03 onwards a blind pick version of the same patch was introduced. When you play with blind pick on you are unable to see the god pick of your opponent. This is mostly used in tournaments to prevent people from constantly counter picking.
Voobly Balance Patch 1.03 Blind Pick - Released October 5th, 2015.Voobly Balance Patch 1.04 Blind Pick - Released March 28th, 2016.Voobly Balance Patch 1.05 Blind Pick - Released July 7th, 2016.Voobly Balance Patch 2.0 Blind Pick - Released January 24th, 2017.Voobly Balance Patch 3.0 Blind Pick - Released November 12th, 2018.Voobly Balance Patch 4.0 Blind Pick - Released December 19th, 2019.Voobly Balance Patch 5.0 Blind Pick - Released March 29th, 2021. -> Current VersionComplete list of balance changes from no patch to 5.0.Ingame Menu Changes:-Spoiler- • A change to the main menu, the campaign button is replaced by a second multiplayer button. (This will fix the issue of players getting stuck in the campaign menu. You can still access the campaign via single player.)
And the top button is changed into a recorded games button to make it easier to view recorded games.
• The menu which you open by pressing F2 (default) where you can see all the units & gods & upgrades now displays the correct costs for patch 4.0.
Map Changes:-Spoiler- • All the maps belonging to the standard "Random" map set have been completely reworked to have more fairly distributed resources (excluding Highland).
• Highland is removed from the standard "Random" map set.
• Added three new maps, Blue Lagoon, Frozen Wastes, and Painted Desert, to the standard "Random" map set.
• Added six new maps, Tundra Pools, Sacred Pond, Secluded Expanse, Mirage, Calm Shores X, and Nile Delta outside of any map set.
- Due to the map's design, Nile Delta only loads properly for games with 2 teams, with a maximum of 6 players per team.
- Due to the map's mirrored design (indicated by the X in the map's name), Calm Shores X only loads properly for games with 2 equal teams (1v1, 2v2, ...).
• The original ES no patch maps belonging to the original standard "Random" map set are still playable, the maps' names are prefixed with "z (ESO)". They have a specific random map set named "Random (ESO)".
• Added in 9 new custom maps with a specific random map set named "Random 2017 PartyMaps".
• Added RTSL specific maps with two accompanying map sets.
• Added in a random land map set to include all the updated land maps from the standard "Random" map set named "Random Land Map".
• All maps belonging to the standard "Random" map set and Sacred Pond, Secluded Expanse, Mirage, Calm Shores X, and Nile Delta now support "fake observers" as described
here .
• All maps in the patch now support observer commands as described
here.
• All maps belonging to the standard "Random" map set and Sacred Pond, Secluded Expanse, Mirage, Calm Shores X, and Nile Delta now support the merge mode which is also described in the link above.
• The "Random All" map set now uses the 5.0 versions of all maps (if they have them) and added to that map set are Frozen Wastes, Blue Lagoon, and Painted Desert.
• Added a new "Random All (ESO)" map set which is the same as the "Random All" map set but it only uses ESO maps.
General Balance Changes:-Spoiler- • Removed the -10% hack vulnerability for Walls from the Stone Wall upgrade.
• Wall hack armor reduced from 65% to 45%.
• Reduced wall repair rate by 65%.
• Secret of the Titans' research time increased from 60s to 80s.
• Dock's damage reduced from 10 to 8, range reduced from 20 to 18.
• Villagers' damage bonus against Siege has been reduced by 50%. Dwarves now receive the reduced damage bonus (they did not have any bonus before). Atlantean Citizens retain their total damage bonus against Siege Towers and Helepolis.
• Guard Tower upgrade's effect is reduced from +70% to +40% pierce damage.
• The Bow of Artemis relic's wood discount for Centaurs reduced from -20% to -15%.
• The Scarab Pendant Relic's damage bonus vs buildings for Portable Rams, Helepolis, Siege Towers has been reduced from +100% to +20%.
Greek Balance Changes:-Spoiler- • General - Trireme's Range reduced from 16 to 14.
• General - Heavy and Champion Archers now both increase Peltast's range by +1.
• Zeus - Bolt no longer affects Villagers and myth transport units, now deals 880 damage to the Nidhogg and 242 damage to the Son of Osiris before Armory upgrades (instead of killing them).
• Zeus - Bellerophon's special attack recharge time increased from 5s to 15s.
• Zeus - Heracles' cost changed from 350F to 200F and 150W.
• Zeus - Favor gathering bonus reduced from +38% to +30%.
• Hades - Perseus’ special attack range increased from 5 to 10.
• Hades - Shades are now affected by Armory upgrades.
• Hades - Gastraphetes' wood cost reduced from 120 to 100.
• Hades - Achilles' cost changed from 350F to 200F and 150W.
• Hades - All archers now have +5% increased movement speed.
• Hades - Chiron's movement speed increased from 5.3 to 5.5, and his track rating increased from 5 to 6.
• Hades - Sentinels' minimum spawn range increased from 16 to 19, and maximum spawn range increased from 20 to 27. Making them more flexible to place. Track rating increased from 3.5 to 5.
• Hades - Vaults of Erebus's cost changed from 150F to 100W, and its trickle rate increased from 45G/minute to 50G/minute.
• Poseidon - Hippolyta's attack animation length reduced from 2.0s to 1.5s.
• Poseidon - Hetairoi's hitpoints increased from 110 to 130. Towers deal 50% less damage vs Hetairoi, other buildings deal 25% less.
• Poseidon - Polyphemus’ movement speed increased from 3.5 to 4.0, melee range increased to 0.5 (both attack and special), and he receives +300% damage bonus vs Buildings.
• Poseidon - The Argo gets the hero flag. Due to this change The Argo is no longer affected by: Chaos, Traitor, Shockwave and the Frost Giant special attack.
• Ares - Cyclops' favor cost reduced from 20 to 17.
• Ares - Will of Kronos' favor cost reduced from 25 to 10.
• Hermes - Centaur's special attack damage versus Villagers (excluding Citizens) is reduced by 25% (resulting in 2 special and 2 regular attacks for a non-Atlantean Villager kill).
• Athena - Restoration's duration reduced from 8s to 6s.
• Apollo - Reduced Underworld Passage repair rate by 75%.
• Apollo - Sun Ray now affects Medusea.
• Dionysus - Scylla's favor cost increased from 15 to 20.
• Hephaestus - Forge of Olympus' favor cost reduced from 60 to 35, research time increased from 30s to 45s, discount reduced from -75% to -60%.
• Hephaestus - Collosi's training time increased from 24s to 34s.
• Artemis - Shafts of Plague now also affects Gastraphetes, favor cost reduced from 40 to 35.
Egyptian Balance Changes:-Spoiler- • General - Pharaoh's damage vs non-Atlantean Villagers reduced by 50%. This damage can be restored by researching the "Hands of the Pharaoh" upgrade.
• General - Hands of the Pharaoh now increases Pharaoh's damage vs non-Atlantean Villagers by 50%.
• General - Ballista Tower upgrade's effect is reduced from +50% to +33% pierce damage.
• General - Catapult's population increased from 3 to 4.
• General - Mercenary Infantry's training time increased from 1s to 4s, lifespan reduced from 40s to 35s.
• General - Mercenary Cavalry's training time increased from 3s to 6s, lifespan reduced from 40s to 35s, hack armor reduced from 40% to 20%, and pierce armor reduced from 45% to 35%.
• General - Camelry's training time reduced from 9s to 8s.
• General - Axemen's pierce armor increased from +5% to +15%.
• General - Heavy and Champion Slinger now both increase Slinger's range by +1.
• Set - Feral is now available in the Temple, but can not be researched until the Classical Age.
• Set - Set's converted animals have -10% movement speed in the Archaic Age (excluding Hyenas and Apes).
• Set - All of Set's animals have their hack damage reduced from -40% to -65% compared to the nature animals. To make up for this the Classical Age upgrade now gives all of Set's animals +25% hack damage.
• Set - Several nature animals have their conversion time increased:
- Lion increased from 30s to 60s.
- Boar, Auroch, Water Buffalo, and Hippopotamus from 60s to 70s.
- Rhinoceros and Elephant from 70s to 80s.
• Set - Set Animals spawned from the Pharaoh and Temple have been improved, as follows:
- Ape of Set - Favor cost reduced to 3 in Archaic age, 2 in Classical age, was originally always 4.
- Gazelle of Set - Favor cost reduced from 4 to 2.
- Hyena of Set - Favor cost reduced from 6 to 3.
- Giraffe of Set - Favor cost reduced from 7 to 3.
- Crocodile of Set - Favor cost reduced from 8 to 4.
- Hippopotamus of Set - Favor cost reduced from 12 to 4.
- Rhinoceros of Set - Favor cost reduced from 16 to 6.
- These Animals all now have a population of 1, except for the Rhinoceros, which is 2.
• Ra - Skin of the Rhino moved from the Archaic Age to the Classical Age.
• Ra - Rain's farming gather rate increase reduced from +200% to +177% for the caster. Farming gather rate increase for all other players in the game reduced from +100% to +85%. Removed the +50% Laborer wood gather rate bonus for the caster.
• Ptah - Shifting Sands can no longer shift enemy Villagers or Ox Carts. Potential to shift enemy units reduced from 800 to 600 hitpoints worth of units.
• Ptah - Wadjet's damage vs non-Atlantean Villagers reduced by 25%.
• Ptah - Shaduf's Farm build time reduction is reduced from -50% to -25%.
• Bast - Criosphinx's and Hieracosphinx's research time reduced from 40s to 20s.
• Anubis - Sea Snake's hack armor increased from 5% to 30% and pierce armor increased from 20% to 35%. Serpent's hack armor increased from 15% to 30% and pierce armor increased from 20% to 35%.
• Anubis - Serpent Spear's cost reduced from 250F 12Fv to 175F 10Fv.
• Anubis - Necropolis' favor gathering boost for Monuments increased from +10% to +30%.
• Anubis - Feet of the Jackal's cost reduced from 200G 10Fv to 100G 10Fv.
• Hathor - Locust god power now spawns one, larger locust swarm, instead of four randomly spawning swarms. Overall these changes mean the god power is nerfed.
Locust swarm hack damage increased from 20 to 30, splash damage range increased from 6 to 9, and damage versus Farms increased by 25%.
• Hathor - Medjay's lifespan bonus for Mercenaries reduced from 30s to 20s.
• Hathor - Roc's movement speed reduced from 4.8 to 4.0, and hack armor reduced from 30% to 10%.
• Nephthys - New Kingdom Pharaohs are now affected by Funeral Rites.
• Nephthys - New Kingdom Pharaohs and Son of Osiris are now affected by Spirit of Maat.
• Horus - Avenger's favor cost reduced from 30 to 25, movement speed increased from 5.3 to 5.5.
• Thoth - Phoenix's hitpoints increased from 400 to 450, hack and crush damage increased from 30 to 40, movement speed increased from 3.6 to 4, favor cost reduced from 30 to 25.
• Thoth - Phoenix reborn's favor cost from the Egg is reduced from 25 to 10. The Egg's hitpoints increased from 300 to 400, and the training time for the reborn Phoenix is increased from 4s to 10s.
Norse Balance Changes:-Spoiler- • General - The initial Ulfsark is replaced by a Skraeling. The stats of the Skraeling match the ones from the Ulfsark. It benefits from the same upgrades as the Ulfsark. Passive stance will be allowed on this unit but that will prevent it from assuming a combat stance, and it cannot be bolted.
• General - Ulfsarks receive a +10% damage bonus vs cavalry.
• General - Axe of Muspell is available in the Classical Age rather than in the Heroic Age, cost reduced from 250G 100W 10Fv to 100G 100W 5Fv, damage bonus versus flying units increased from +200% to +250%.
• General - Ballista's crush damage increased from 4 to 5.
• General - Ballistas will now automatically attack units instead of always targeting buildings.
• General - Great Hunt, Undermine, and Frost are fully accurate, this means the god powers can't miss anymore.
• General - All line upgrades now give Throwing Axemen +1 range.
• General - Portable Ram's movement speed is increased from 3.25 to 3.5, training time reduced from 20s to 15s, hack armor increased from 5% to 10%.
• General - Raiding cavalry's line of sight increased from 8 to 9, Medium Cavalry now increases their line of sight by an extra 1.
• Odin - Ravens spawn upon Temple being built rather than upon advancing to the Classical Age.
• Odin - Human & Hero regeneration rate improved, they get an extra 0.12 HP/s in Classical Age, 0.1 HP/s in Heroic Age and 0.1 HP/s in Mythic Age. This is a flat rate and it doesn't matter if the unit is idle or not.
Just for your information: the default regeneration is 0.8 HP/s while idle and 0.08 HP/s while active. So an Ulfsark standing idle in the Mythic Age gets 1.12 HP/s regeneration and if it's active it would get 0.4 HP/s.
• Odin - Jarl's hitpoints bonus increased from +10% to +15%.
• Odin - Lone Wanderer's research time increased from 25s to 35s.
• Loki - Eyes in the Forest can now also be researched in the Temple.
• Loki - Battle Boar's movement speed reduced from 5.30 to 4.66.
• Thor - Dwarfen Mine's gold amounts increased: Archaic Age from 500 to 750 and Classical Age from 1000 to 1500.
• Heimdall - Safeguard now increases building hitpoints by 10% (excluding Town Centers), Safeguard can now be researched in towers, walls and Temples.
• Heimdall - Undermine now damages all buildings, except for the Titan Gate and god power generated buildings.
---: Deals approximately 50% of total hitpoints worth of damage to most buildings (at full effect).
---: Damage dealt to Town Centers increased from 630 to 730.
---: Damage cap increased from 6000 to 10000.
---: The UI for Undermine has been modified to be less confusing.
• Freyja - Thundering Hooves' food cost reduced from 300 to 250.
• Forseti - Troll's movement speed increased from 3.6 to 4.0 and track rating increased from 5.0 to 6.0.
• Bragi - Swine Array's damage bonus versus cavalry for Ulfsarks reduced from +100% to +90%.
• Bragi - Flaming Weapons' damage increase for Heroes of Ragnarok reduced from +100% to +72%.
• Njord - Mountain Giant's food cost reduced from 300 to 250, favor cost reduced from 27 to 25.
• Njord - Walking Woods is now controllable, spawning 6 trees. The trees have a population cost of 1 per tree. To compensate for them being controlleable the trees have been nerfed: hitpoints reduced from 300 to 280, hack damage reduced from 8 to 6.6, and crush damage reduced from 30 to 18.
• Njord - Ring Giver's research time is reduced from 60s to 36s, favor cost reduced from 30 to 20.
• Baldr - Dwarven Auger's movement speed boost on Portable Rams is reduced from +20% to +11.15%, training time boost reduced from -50% to -34%, favor cost reduced from 35 to 30.
• Hel - Nidhogg's movement speed increased from 3.7 to 4.0.
• Tyr - Berserkergang's favor cost reduced from 45 to 30.
• Tyr - Fenris Wolf's pack bonus increased from +15% to +18%.
Atlantean Balance Changes:-Spoiler- • General - Oracle Scouts get the human soldier tag making them susceptible for a ton of upgrades / myth unit special attacks / god powers.
• General - Oracle Hero's default stance changed from passive to aggressive.
• General - Can now research Draft Horses in Palace.
• General - Tusk of the Iron Boar relic now affects Contarius Hero (before it affected Contarius, but not the hero).
• General - Contarius and Contarius Hero hitpoints increased by 5, hack armor increased from 15% to 20%, and pierce armor increased from 15% to 25%.
• General - Contarius' food cost reduced from 70 to 60.
• General - The Medium Cavalry upgrade is now automatically researched upon reaching the Heroic Age.
• General - Fire Siphons' range reduced from 12 to 11, wood cost reduced from 275 to 200, population reduced from 5 to 4.
• General - Engineers now gives +4 range to Fire Siphons.
• General - Walls no longer cost more compared to other civs:
- Wall Connector 5 to 3 gold cost
- Wall Short 9 to 6 gold cost
- Wall Medium 9 to 6 gold cost
- Wall Long 23 to 15 gold cost
- Gate 23 to 15 gold cost
• General - Cheiroballistea's damage bonus vs Hero Destroyers reduced from +400% to +300% (to match its bonus vs non-hero Destroyers).
• General - Hero Katapeltes' damage bonus vs siege increased from +100% to +150% (to match that of a normal Katapeltes).
• General - Heavy Archers now gives Turma +1 range.
• Gaia - Channels can now also be research in the Economic Guild. Channels' cost changed from 100G to 100W, and its movement speed bonus now also affects fishing ships and caravans.
• Gaia - Economic Guild upgrades can now be researched in any age, similar to how the Thor armory works.
• Gaia - Fishing upgrades now receive the discount the Economic Guild upgrades receive and that discount is increased from -30% to -35% cost. And these same upgrades now research 25% faster.
• Gaia - Heroes are now 30% cheaper (excluding favor).
• Gaia - Lush's maximum radius increased by 25%, lush's decay rate increased by 25% (this is done to match the increased size so it doesn't take longer to completely fade away).
• Kronos - Siege & myth units (excluding Titan) & (Hero) Destroyers have their movement speed increased by +10%.
• Kronos - Hero Destroyer's food and gold cost reduced by 10%, to match the -10% cost on siege which Kronos gets.
• Kronos - Focus can now be researched in the Economic Guild, the upgrade now improves Hero Oracle's hack damage and hitpoints by 20%.
• Kronos - Cost of timeshifting Towers & Palaces reduced from 200W 100G to 100W 75G.
• Oranos - Shockwave's stun time is reduced from 4s to 2s.
• Oceanus - Bite of the Shark now also affects (hero) Fanatics, now gives Hero Murmillo +150% damage bonus vs myth units.
• Oceanus - Weightless Mace now gives Hero Katapeltes +250% damage bonus vs myth units.
• Leto - Automaton's movement speed increased from 3.75 to 4.20, pierce armor increased from 45% to 55%, damage bonus vs myth units increased from +200% to +400%.
• Leto - Spider Lair's recharge time reduced from 300s to 180s, hatch time for eggs reduced from 10s to 5s.
• Leto - Volcanic forge's cost reduced from 200F 50G 18Fv to 150G 10Fv, research time reduced from 40s to 30s, now gives -10% pierce vulnerability to humans & heroes and ships.
• Leto - Hephaestus Revenge's cost reduced from 200G 15Fv to 100G 5Fv.
• Hyperion - Chaos now always converts 1 myth unit and 3 human units (previously 50% chance of converting 1 myth unit and 50% of converting 4 human units instead of 3), recharge time increased from 240s to 260s.
• Hyperion - Heroic Renewal's effect on Heroes' regeneration increased from 1.5HP/s to 2.5HP/s.
• Hyperion - Satyr's normal attack pierce damage increased from 12 to 20, training time reduced from 30s to 15s, the special attack now also does splash damage with 2 aoe range (similar to the Manticore), hitpoints reduced from 400 to 320, cost increased from 225W 18Fv to 250W 20Fv, population cost increased from 3 to 4.
• Hyperion - Gemino's cost reduced from 350W 150G 25Fv to 300W 10Fv, and the research time reduced from 50s to 35s.
• Rheia - Traitor's amount of charges increased from 2 to 3.
• Rheia - Horns of Consecration's favor gathering rate increase for Town Centers is increased from +11% to +20%.
• Rheia - Mail of Orichalkos now also gives archers -10% pierce vulnerability.
• Rheia - Behemoth's hitpoints increased from 550 to 625, regeneration increased from 1HP/s to 2HP/s.
• Theia - Lance of Stone's damage bonus versus buildings for Hero Contarius reduced from +200% to +150%.
• Atlas - Io Guardian's favor cost reduced from 25 to 10, now reduces the Argus's special recharge time by 50% (was 20%).
• Hekate - Asper Blood's cost reduced from 200W 250G 25Fv to 300G 12Fv, now also provides +2 range to the Lampade's special attack, and reduces the special's recharge time from 22s to 17s.
• Hekate - Mythic Rejuvenation's favor cost reduced from 30 to 20.
Bug & Consistency Error Fixes (some changes have minor balance effects):-Spoiler- • General - Trees and gold mines will no longer reward 1 less resource than they're supposed to. You would for example only get 9 wood from a tree that had 10 wood left due to a rounding issue.
• General - Town Centers under construction will now receive damage from Earthquake and Tornado.
• General - Units with lightning attacks will no longer sometimes be stuck between attack animations (affected units are SoO, Man O War, Petsuchos and Mirror Tower).
• General - All the Titans now have the same animation length for each of their attacks (or their cumulative is equal). This affects the attacks that Titans use when attacking units or buildings.
(Before this change the Norse Titan was the weakest because it took longer for that Titan to perform the same attack, with equal damage.)
• General - Docks are now able to shoot at all naval myth units.
• General - Changed the Caravan and Fishing Ship unit stance to aggressive to fix the drop-off bug.
• General - Meteor & Pestilence & Restoration & Lightning Storm now display their real range.
• General - Titan Gates are now deleteable.
• General - The Helepolis & Petrobolos & Ballista always miss all projectiles but one when attacking Gates. To buff their damage vs Gates they all get a damage bonus vs Gates to increase the damage this 1 projectile that hits deals.
Helepolis +200% & Petrobolos +200% & Ballista +300% damage vs Gates.
• General - Petrobolos and Ballista receive bonus damage against (Mirror) Towers, due to almost always missing one (or more) projectiles. Petrobolos +50% & Ballista +33% damage vs (Mirror) Towers.
• General - Crenellations now affects Hero Contarius.
• General - Harter's Folly relic no longer affects the Hippocampus, Raven and Pegasus twice.
• General - Automatons, Prometheans (Offspring), Dryads, and Minions now have the mythunitinfantry tag, meaning they are now affected by some myth unit special attacks.
• General - Transport Ships can now carry Caravans.
• Zeus - Myrmidons receive their damage bonus against Priests.
• Hades - Gastraphetes can now be garrisoned.
• Hades - Perseus will no longer walk to the target of his special attack after petrifying it, he will now instantly fight on just like other units who have a similar special attack.
• Hades - Fixed a bug that would decrease gold income for a Hades if he had researched Vaults of Erebus and then garrisoned the relic Ring of Nibelung.
• Egyptian - Laborers now build wall medium pieces at the same speed as other wall pieces (previously they built them a little slower).
• Set - Converted Caribous now convert nearby herdables and are affected by Traitor.
• Ra - Rain no longer creates an effect above Docks/Fishing Ships.
• General - Sphinx (1.08), Phoenix, Phoenix from Egg, and Stymphalian Bird (2.16) now have a proper favor bounty (giving favor for Norse).
• Atlantean - Oracle Scouts can now be garrisoned.
• Atlantean - Female (hero) Atlantean Citizens have their "cutting down tree" animation reduced from 2 to 1 second. This will make them no longer cut down Gaia Trees slower than male (hero) Atlantean Citizens. This does not affect gather rate in any way.
• Atlantean - Burning Pitch gives Hero Arcus & Hero Turma +50% damage bonus vs ships, down from +150%.
(All other archers receive +50% damage bonus vs ships and there is no reason why the heroes should get more since they also don't get more versus building etc.)
• Atlantean - Fire Siphons are now able to hit buildings from high/low ground at max range.
• Atlantean - Atlantean Citadel Centers now provide favor.
• Atlantean - (hero) Destroyers’ bonus damage VS buildings now affects: Titan Gate & Tartarian Gate & Underworld Passage.
• Atlantean - Hero Citizens can no longer be the target of certain myth unit special attacks (Chimera, Nemean Lion, Satyr, Manticore, Centaur, Fire Giant, battle boar, and Avenger).
• Atlantean - Hero Citizens now get their damage bonus vs Set Animals properly applied to their ranged attack instead of their melee attack (they can't use their melee attack versus the animals therefor it did nothing previously).
• Atlantean - Hera's Thundercloud Shawl relic now affects Hero Oracles.
• Kronos - The Healing Spring can't be deconstructed anymore.
• Kronos - Omniscience research button moved so that it no longer sits on top of Kronos's timeshift button.
• Anubis - Sea Snakes are now able to attack Leviathans & Nereids & Water Carnivora and The Argo and don't show up as idle military anymore.
• Ptah - Shifting Sands' visual indicator reduced from 12 to 10 range, the real range of the god power is also 10 so this is done to match the visual indication to the actual effect.
• Heimdall - Undermine now affects Mirror Towers.
• Oceanus - Carnivora (land) has its obstruction radius reduced by 50% to make it easier to cast it effectively in land battles.
• Oceanus - Water Carnivora can no longer one-hit kill The Argo with its special attack.
• Njord - The Kraken's special attack can now be used on Atlantean Fireships.
• Njord - Walking Woods can now be cast on Gaia Forest trees.
• Skadi - Animals of Set & converted animals & neutral animals are no longer unaffected by the Frost god power.
• Nephthys - Leviathans now use the aggressive stance.
• Sekhmet - Citadel Center has its stats improved so that it's no longer worse than normal Town Centers.
---: Garrison limit increased from 20 to 25.
---: Masons now affects it.
---: Accuracy increased from 0.8 to 0.9.
• Sekhmet - Slings of the Sun now properly applies its 30% damage bonus for Slingers vs Hypaspists & Throwing Axemen & Axemen.
• Hathor - Crocodopolis' line of sight bonus for Petsuchos increased from +4 to +6, so that their range is no longer greater than their LOS.
• Hathor - Locust Swarm now shows up on the minimap.
• Hyperion - The Satyr's special attack now doesn't always miss all spears but one when you're not standing next to your target.
• Hyperion - Transport Ships can no longer carry Nereids.
• Hyperion & Hekate - Chaos and Lampades Special Attack no longer work on Pegasus & Hippocampus & Raven & Oracle Scout.
• Hyperion & Hekate - Chaos and Lampades Special Attack now work on Hades Shade & Serpent & Sea Snake & Sentinel.
• Hyperion - Fishing Ships can no longer be targetted by the Chaos god power.
• Theia - Lemurian Descendants now affects Atlantean heroes as well (+9 LoS).
• Osiris - Hippolyta cant be targetted by the special attack of the Mummy anymore.
• Osiris - New Kingdom Pharaoh's movement speed increased from 3.6 to 4.0, and damage bonus versus myth units has been reduced from +700% to +400% So that they are no longer different from the basic ones.
• Osiris - Mummy has its unit tag switched from mythinfantry to mytharcher, so it no longer gets affected by special attacks that don't work vs ranged myth units.
• Osiris - Atef Crown now properly improves the ranged attack of Mummies, +40% pierce damage (previously no effect).
• Thoth - Phoenix from Egg's damage bonus vs heroes reduced from -50% to -75% (to match that of the normal Phoenix).
• Thoth - Phoenix's crush damage no longer damages other allied Phoenixes flying nearby.
• Horus - Tornado will not longer show up for 60 seconds on the minimap as an active god power, it will now show up for 20 seconds which is its actual duration, and it can't be manually controlled anymore.
• Atlas - Harpies (neutral flying creatures) can no longer be sucked into an Implode. Previously, if one was sucked in, the sphere would not detonate.
• Atlas - Son of Osiris can now be sucked into the Implode, previously he was immune (it will deal 140 damage).
• Hekate - Nereids are now affected by Mythic Rejuvenation.
All Individual Changelogs Can Be Found Here.This post has been edited by Ippert: Jan 17 2022, 05:55 PM