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AOM:EE 2.7 patch!
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MasterOfFreedom
post Jul 23 2019, 12:43 PM
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https://www.ageofempires.com/news/age-of-my...-patch-preview/

Lots of fixes and balance updates. The beta is now public so if you are playing on EE make sure to switch to the beta!

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NyanRacingCat
post Jul 23 2019, 02:38 PM
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Chu Ko Nu: Reduced range from 16 → 14. Increased Pierce damage from 4 → 7, and accuracy from 0.7 → 0.8.

It only shoot 1 arrow now, so it is reduce from 4*2 to 7 not increase.

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MasterOfFreedom
post Jul 23 2019, 02:46 PM
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Per shot has increased though.

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NyanRacingCat
post Jul 23 2019, 02:49 PM
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Yes, but it is confusing since it doesn't mention the arrow number changes.

I am surprise people rate Shennong so high, and Earth Dragon got nerf.

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MasterOfFreedom
post Jul 23 2019, 02:55 PM
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There are a few things missing from the patch notes. It is a beta.

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VnX_Tito
post Jul 23 2019, 02:58 PM
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QUOTE(NyanRacingCat @ Jul 23 2019, 02:49 PM)
Yes, but it is confusing since it doesn't mention the arrow number changes.

I am surprise people rate Shennong so high, and Earth Dragon got nerf.
*



Does this appear to be buff for Chinese in general? I only played vs China 3 times. First game i lost, was because I did not know that there units were wood heavy, so went for a food starve/gold starve as Odin, and got raped later with the Chinese converting units and Lancers? I think.

The other games, I played Thor and ragged. Hope Chinese players get measles and die.

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MasterOfFreedom
post Jul 23 2019, 03:01 PM
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Chinese have been hopefully balanced out a bit by nerfing Monk's conversion and changing how fire lancers gain their bonuses.

This is something that is important to test in the beta so it can be fine-tuned.

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LNC_GoldenAxe
post Jul 23 2019, 03:22 PM
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Everyone should make it very clear to them what we want....


1. "Team Game Quick Search"
-This will attract players from Voobly & GR, it will keep players entertained, more players will be stay online....... this leads to more clans being created............ this is why ESO was so fun and active for such a long time.

2. Fix performance!
Again, this will get Voobly and GR players to get on EE.


Make it very clear to them what should be priority, balance is nothing compared to these two.

Everyone flood their forums requesting Team Game Quick Search and Fix Performance.

This post has been edited by LNC_GoldenAxe: Jul 23 2019, 03:23 PM

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NyanRacingCat
post Jul 23 2019, 03:26 PM
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Just did some test

Fu Xi: Blessed construction now reduces the cost of Towers and Castles by 50% (was 20%).

Still 20% in game, possible since blessed construction is not the correct passive to reduce building cost. Building cost reducing is another distinct passive.

Lots of interesting changes, will see... but they will need to fix eso ladder with all the bugged elo (possibly reset too)

Re: VnX_Tito

No, basically all classical Chinese human units got nerfed.

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Harmsway
post Jul 23 2019, 03:28 PM
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Looks like some good changes, most of them seems to come from the Hagrit balance patch.

As an Isis player I am glad Anubis got a boost. To bad that they didn't fix the axemen pierce armour. They still have 5%... (15% on voobly). No significant nerf to Ra, apart from camel cost. And Chinese monks may be over-nerfed.

Will towers/castles still fire more arrows with Blessed construction?

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Black Adder
post Jul 23 2019, 03:30 PM
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So Hagrit's patch, yet no credit to people who actually made it :-/ At least they're not shooting wild and maybe the game will be better.

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MasterOfFreedom
post Jul 23 2019, 03:48 PM
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QUOTE(NyanRacingCat @ Jul 23 2019, 04:26 PM)
Just did some test

Fu Xi: Blessed construction now reduces the cost of Towers and Castles by 50% (was 20%).

Still 20% in game, possible since blessed construction is not the correct passive to reduce building cost. Building cost reducing is another distinct passive.

Lots of interesting changes, will see... but they will need to fix eso ladder with all the bugged elo (possibly reset too)

Re: VnX_Tito

No, basically all classical Chinese human units got nerfed.
*



Blessed construction does not reduce the cost of towers. The blessed construction cost is increased from 20% to 50% on towers and castles.

QUOTE(Harmsway @ Jul 23 2019, 04:28 PM)
Looks like some good changes, most of them seems to come from the Hagrit balance patch.

As an Isis player I am glad Anubis got a boost. To bad that they didn't fix the axemen pierce armour. They still have 5%... (15% on voobly). No significant nerf to Ra, apart from camel cost. And Chinese monks may be over-nerfed.

Will towers/castles still fire more arrows with Blessed construction?
*



The blessed construction bug has been fixed.

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VnX_Tito
post Jul 23 2019, 04:00 PM
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QUOTE(LNC_GoldenAxe @ Jul 23 2019, 03:22 PM)
Everyone should make it very clear to them what we want....


1. "Team Game Quick Search"
-This will attract players from Voobly & GR, it will keep players entertained, more players will be stay online....... this leads to more clans being created............ this is why ESO was so fun and active for such a long time.

2. Fix performance!
Again, this will get Voobly and GR players to get on EE.


Make it very clear to them what should be priority, balance is nothing compared to these two.

Everyone flood their forums requesting Team Game Quick Search and Fix Performance.
*




Yes. I think the future is EE edition. Is not so bad. Not sure why people complain about lag, framerates etc. I use a surface pro 2019 to play (basic model), and no issues.

Voobly is gay at the moment. You either get counterciv to death, since no quick search. People refuse to play rated and point sit (Lower Dod clan members).Everyone plays on a stupid smurf. Or people abuse Set vs Norse.

To make things worse, I have encountered Atty players who have user created RLM maps, that is actually a low hunt Oasis with all gold far away from tc. Long story short, I have these gay Kronos players Krushing vs Odin, or Oranos spamming units. This is no fun and retarded on so many levels.
Then no fruiting re, if you do not agree to play on these maps.Or if they barely won, they run and make new account.
If you download the last game I played vs Kronos, there was nothing I could do. It took him more than 20 min to win.... Out micro and he kept throwing army away, but I could not gather gold/food, so I eventually lost.


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Crysi
post Jul 23 2019, 04:10 PM
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Not sure about the "Deconstruction: Increased the number of charges from 2 → 3." It was and will now be even harder to play as norse vs cronos on water...

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KeeN_baller
post Jul 23 2019, 05:10 PM
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QUOTE(Harmsway @ Jul 23 2019, 11:28 PM)
Looks like some good changes, most of them seems to come from the Hagrit balance patch.

As an Isis player I am glad Anubis got a boost. To bad that they didn't fix the axemen pierce armour. They still have 5%... (15% on voobly). No significant nerf to Ra, apart from camel cost. And Chinese monks may be over-nerfed.

Will towers/castles still fire more arrows with Blessed construction?
*


All the maps are reworked to be more like ESO(minus mapscrews)they are rewritten from scratch, this is a huge nerf to ra in general for EE. Locust also got a huge nerf(smaller radius now) Besides that mercs got nerfs and catapults is +1 pop.

Overall all of the big china bugs have been fixed, and china has been pretty much reworked. I'd say they are slightly under-powered until people figure out build orders and strategies for them. Definitely try them out, its cool to play them now.

This post has been edited by KeeN_baller: Jul 23 2019, 05:11 PM



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