Slow_Runner |
Sep 3 2006, 01:49 PM
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#16
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The Forum Fact Faerie signal called? Group: Staff Alumni Posts: 4,520 Submissions: None Joined: 23-May 05 From: Finland Member No.: 54,881 |
Well replace 4p with OR or QT or some other map where the points are easily contestable and early game matters a lot. |
DaMasta |
Sep 3 2006, 04:06 PM
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#17
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Major Group: Members Posts: 1,488 Submissions: None Joined: 26-May 05 From: London geezer Member No.: 7,280 |
QUOTE(TheMothMan @ Sep 3 2006, 05:03 PM) Because IG buildings are so big :) |
Deathwing_DA |
Sep 3 2006, 06:12 PM
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#18
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General Group: DOW I Gosu Posts: 4,316 Submissions: None Joined: 14-June 05 From: Australia (Western Sydney) :P Member No.: 7,742 |
Do you guys feel that i win in 1v1 maps more often than not compared to 4P maps best maps are 1v1 maps where at least you can take up your own points. Also to note that OR is generally a bad map for IG, well all my losses in OR was aginst chaos :( but everything else in 1v1 is okay, i just find 4p maps really hard coz you can just bunker, plus if the player had some sense he would take map control, from then on it depends on your tech level and his. |
HaXxorIzed |
Sep 3 2006, 09:58 PM
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#19
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... Cuddly! Group: Staff Alumni Posts: 6,111 Submissions: None Joined: 5-April 05 From: Darwin, Australia. Member No.: 6,109 |
Cs preists getting eviscerators, comissars getting powerfist/battleclaw and psykers with force weapons in tier3 along with an increase to comissar/psykser hp might not be such a bad idea after all .. |
Korbah |
Sep 4 2006, 01:55 AM
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#20
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General Group: Members Posts: 4,971 Submissions: 1 Joined: 10-December 04 From: Gold Coast Australia Member No.: 3,014 |
lol haxx....too much dowpro IG for you :D |
Saaz |
Sep 4 2006, 08:24 AM
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#21
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A custom title. Group: Staff Alumni Posts: 2,414 Submissions: None Joined: 18-January 06 From: Crabland Member No.: 14,048 |
mmm who said that IG should be defensive race? And more of that, who said that defensive race mean to turtle till t3? IG should be race that winds up real slow, but than just steamroll over u with mass. So why don’t give them upgrades to increase max squad size? Mmm lets just say. Guardsmen: 1st upgrade in HQ required armory. 100/50 +3 max squad size and reduce distance between squad members, pathing is such a crap, u cant micro guardsmen cuz they always got stuck in enemies melee. 2nd upgrade in HQ required t2. 100/50 +3 max squad size reduce distance between members too Commie: Give back moral immunity, hard cap 1. Ig buildings: As ballamen proposed +10% damage with 3 bunkered units. HB turrets and bunkers -90% damage to buildings. CS: Liked idea of moving priest to t2. Psykers CotMS casting time reduced to 1 sec, effect should last longer too. Psykers Strip Soul damage increase by 10%. Sentinels: Should start with multi lasgun, and have ability to change weapon (for the price) to heavy flamer or autocannon. That feature exists in WA data files, although it wasn’t included in release. Upgrade (thx to ballamen again) changes sents amour from veh_low to veh_med. Price some what 100/75. Also whole t3 of all races must be reconsidered and should receive a massive nerf. So t1 and t2 units can feel comfortly themselves in t3. PS. Anyway, who cares. This post has been edited by Saaz: Sep 4 2006, 08:26 AM |
Saaz |
Sep 4 2006, 08:29 AM
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#22
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A custom title. Group: Staff Alumni Posts: 2,414 Submissions: None Joined: 18-January 06 From: Crabland Member No.: 14,048 |
And remove overwatch function from game compleatly. =) This post has been edited by Saaz: Sep 4 2006, 08:34 AM |
Deathwing_DA |
Sep 4 2006, 08:30 AM
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#23
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General Group: DOW I Gosu Posts: 4,316 Submissions: None Joined: 14-June 05 From: Australia (Western Sydney) :P Member No.: 7,742 |
Lets first see how DC is like and the balance of it, since its bound to be different compared to WA, just as WA was different to DOW. i think its safe to say, there will be no "hotfix's" before DC comes out anyways so i think, that talking about balancing right now is falling to deaf ear's relic wont answer and make the patch before DC, i rather them to fix DC first i heard Necron are still not right and needed testing any updates on that guys? |
sCa.Tagan|Balllaman |
Sep 4 2006, 10:21 PM
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#24
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Major Group: Members Posts: 1,454 Submissions: None Joined: 13-November 04 From: Germany Member No.: 2,284 |
well daethi, i just find it sad that ig is still not a defensive race and completely outta game in 1vs1 atm, |
Deathwing_DA |
Sep 5 2006, 05:58 AM
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#25
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General Group: DOW I Gosu Posts: 4,316 Submissions: None Joined: 14-June 05 From: Australia (Western Sydney) :P Member No.: 7,742 |
but they are defensive, but for their cost, its a different story. |
II Wa12^MoNguRer II |
Oct 5 2006, 10:55 AM
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#26
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Private Group: Members Posts: 32 Submissions: None Joined: 25-September 06 Member No.: 20,259 |
IG are overnerfed imo tbh.. |
Israel Fitzpatrik |
Oct 5 2006, 11:12 AM
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#27
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Staff Sergeant Group: Members Posts: 266 Submissions: None Joined: 3-February 06 Member No.: 14,415 |
couldnt they just make buildings stronger and building guns longer ranged so that they can't be ran over in tier 1 by basic units? |
Bigamo |
Oct 5 2006, 11:19 AM
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#28
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Colonel Group: Members Posts: 1,787 Submissions: None Joined: 9-February 05 Member No.: 4,832 |
QUOTE(Israel Fitzpatrik @ Oct 5 2006, 01:12 PM) couldnt they just make buildings stronger and building guns longer ranged so that they can't be ran over in tier 1 by basic units? i think they need the chance to fight and maibe even get map control. or at least some part of it ^^ . The idea of "ig without Commi is capper, with commie is fighter is good, but ig with comie should have to fight equal to equal with oter races fighters :/ |
Israel Fitzpatrik |
Oct 5 2006, 11:28 AM
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#29
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Staff Sergeant Group: Members Posts: 266 Submissions: None Joined: 3-February 06 Member No.: 14,415 |
maybe ig squads should start with commies? |
Deathwing_DA |
Oct 5 2006, 06:07 PM
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#30
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General Group: DOW I Gosu Posts: 4,316 Submissions: None Joined: 14-June 05 From: Australia (Western Sydney) :P Member No.: 7,742 |
lol !! his a mini-hero produced from HQ |
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