derbees |
Jun 17 2008, 10:32 PM
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#16
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Corporal Group: Members Posts: 121 AOE3 Replays: 0 Submissions: None Joined: 29-August 07 From: Adelaide South Australia Member No.: 58,340 |
i have a great lakes,decan, mongolia and new england deck which includes advanced trading posts ATP. When you go the 4 tps they only cost 150 wood each and become towers and are stronger etc, which really boosts them as a strategic control point. so for the cost of 600 wood in total and one shipment you get the equivelant of 8 villies and 4 towers. On great lakes if you then build a wall at the forward tps the tps are a tower which helps protect the access point which you cant block. I also build my buildings next to the other tps which helps protect them. As russia i send atp first shipment on great lakes and build my block house next to forward tp for double tower. with atp on the right map they are not just eco but form part of your strategy. |
Blink |
Jun 18 2008, 04:46 AM
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#17
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Private Group: Members Posts: 47 AOE3 Replays: 0 Submissions: None Joined: 14-May 08 Member No.: 66,067 |
i think this was some very good research, obviously if you had 2-3 TP's stagecoach would make alot of difference, :D edit: sorry for accidental double post This post has been edited by Blink: Jun 18 2008, 04:46 AM |
Blink |
Jun 18 2008, 04:46 AM
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#18
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Private Group: Members Posts: 47 AOE3 Replays: 0 Submissions: None Joined: 14-May 08 Member No.: 66,067 |
i think this was some very good research, obviously if you had 2-3 TP's stagecoach would make alot of difference, :D |
Olympus_Peacemaker |
Jun 25 2008, 05:41 PM
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#19
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2nd Lieutenant Group: Members Posts: 470 AOE3 Replays: 13 Submissions: None Joined: 19-March 05 Member No.: 15,057 |
I now also calculated the number of vills 1 tp replaces (see startpost). |
TmC|Necrote |
Jun 25 2008, 06:05 PM
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#20
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Major Group: Members Posts: 1,382 AOE3 Replays: 2 Submissions: None Joined: 12-September 05 From: Netherlands Member No.: 19,425 |
i thought 1 tp = 4 unupgraded vills.. surprise |
[_V_V_]LordIrish |
Jun 25 2008, 06:09 PM
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#21
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Captain Group: Members Posts: 810 AOE3 Replays: 0 Submissions: None Joined: 11-March 07 Member No.: 52,809 |
very interesting findings. Thought the inital outlay cost would be recouped much sooner. Nice work! |
All_FaLLz_DoWn |
Jun 25 2008, 07:03 PM
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#22
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Colonel Group: Members Posts: 1,602 AOE3 Replays: 7 Submissions: None Joined: 5-June 06 Member No.: 39,421 |
i think you need at least 10 test per map imo |
Roark |
Jun 25 2008, 09:26 PM
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#23
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Lieutenant-General Group: Staff Alumni Posts: 3,182 AOE3 Replays: 0 Submissions: None Joined: 31-January 05 From: Fairfax, VA, USA Member No.: 13,816 |
QUOTE(All_FaLLz_DoWn @ Jun 25 2008, 07:03 PM) (i think) + (imo) = redundancy (asking for enormous sample) + (no effort to run the tests yourself) = whine math lessons aside, nice information peacemaker, thanks for this! |
_BT |
Jun 25 2008, 10:22 PM
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#24
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Major Group: Members Posts: 1,445 AOE3 Replays: 23 Submissions: None Joined: 25-July 07 From: Florida, USA Member No.: 57,137 |
thanks for this they can be a rly big boost 2 vills + unraidable + constant is great imo |
Olympus_Peacemaker |
Jun 26 2008, 03:04 AM
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#25
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2nd Lieutenant Group: Members Posts: 470 AOE3 Replays: 13 Submissions: None Joined: 19-March 05 Member No.: 15,057 |
QUOTE(All_FaLLz_DoWn @ Jun 26 2008, 01:03 AM) That's why I added the calculation Excel sheet so you can see the seperate tests don't deviate much, so 3 tests was actually more than enough. |
All_FaLLz_DoWn |
Jun 26 2008, 09:03 AM
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#26
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Colonel Group: Members Posts: 1,602 AOE3 Replays: 7 Submissions: None Joined: 5-June 06 Member No.: 39,421 |
QUOTE(Roark @ Jun 25 2008, 09:26 PM) QUOTE(All_FaLLz_DoWn @ Jun 25 2008, 07:03 PM) (i think) + (imo) = redundancy (asking for enormous sample) + (no effort to run the tests yourself) = whine math lessons aside, nice information peacemaker, thanks for this! i'm not whining, and sorry for the double repetition. i think 3 trials are too small to base a conclusion on |
spinsane |
Jun 26 2008, 09:16 AM
Post
#27
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Warrant Officer Group: Members Posts: 355 AOE3 Replays: 0 Submissions: None Joined: 7-February 06 Member No.: 31,933 |
QUOTE(WaytEarp @ Jun 16 2008, 11:56 AM) I already thought all of this was common knowledge. |
Olympus_Peacemaker |
Jun 26 2008, 11:22 AM
Post
#28
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2nd Lieutenant Group: Members Posts: 470 AOE3 Replays: 13 Submissions: None Joined: 19-March 05 Member No.: 15,057 |
QUOTE(All_FaLLz_DoWn @ Jun 26 2008, 03:03 PM) QUOTE(Roark @ Jun 25 2008, 09:26 PM) QUOTE(All_FaLLz_DoWn @ Jun 25 2008, 07:03 PM) (i think) + (imo) = redundancy (asking for enormous sample) + (no effort to run the tests yourself) = whine math lessons aside, nice information peacemaker, thanks for this! i'm not whining, and sorry for the double repetition. i think 3 trials are too small to base a conclusion on 10 isn't enoguh either, you need 670~ for a significant sample result. But 3 was enough in this case ;) so I don't know how you get the 10 :S? |
Liscious |
Jul 2 2008, 12:43 AM
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#29
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Cadet Group: Members Posts: 11 AOE3 Replays: 0 Submissions: None Joined: 8-August 06 Member No.: 42,935 |
dont forget that you get 50xp for building a trading post which is only 200 wood with card and building a house for 100 wood is only 10xp i believe. |
36drew |
Jul 2 2008, 12:52 AM
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#30
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Captain Group: Members Posts: 848 AOE3 Replays: 27 Submissions: None Joined: 20-March 08 Member No.: 64,569 |
Interesting math. On paper it doesn't seem that TP's here are that valuable, but my experience just tells me differently. |
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