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Effectiveness of trade posts, I did some calculations
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derbees
post Jun 17 2008, 10:32 PM
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i have a great lakes,decan, mongolia and new england deck which includes advanced trading posts ATP. When you go the 4 tps they only cost 150 wood each and become towers and are stronger etc, which really boosts them as a strategic control point.

so for the cost of 600 wood in total and one shipment you get the equivelant of 8 villies and 4 towers.

On great lakes if you then build a wall at the forward tps the tps are a tower which helps protect the access point which you cant block. I also build my buildings next to the other tps which helps protect them. As russia i send atp first shipment on great lakes and build my block house next to forward tp for double tower.

with atp on the right map they are not just eco but form part of your strategy.

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Blink
post Jun 18 2008, 04:46 AM
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i think this was some very good research, obviously if you had 2-3 TP's stagecoach would make alot of difference, :D


edit: sorry for accidental double post

This post has been edited by Blink: Jun 18 2008, 04:46 AM

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Blink
post Jun 18 2008, 04:46 AM
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i think this was some very good research, obviously if you had 2-3 TP's stagecoach would make alot of difference, :D

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Olympus_Peacemaker
post Jun 25 2008, 05:41 PM
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I now also calculated the number of vills 1 tp replaces (see startpost).

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TmC|Necrote
post Jun 25 2008, 06:05 PM
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i thought 1 tp = 4 unupgraded vills.. surprise

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[_V_V_]LordIrish
post Jun 25 2008, 06:09 PM
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very interesting findings. Thought the inital outlay cost would be recouped much sooner. Nice work!

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All_FaLLz_DoWn
post Jun 25 2008, 07:03 PM
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i think you need at least 10 test per map imo

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Roark
post Jun 25 2008, 09:26 PM
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QUOTE(All_FaLLz_DoWn @ Jun 25 2008, 07:03 PM)
i think you need at least 10 test per map imo
*


(i think) + (imo) = redundancy
(asking for enormous sample) + (no effort to run the tests yourself) = whine

math lessons aside, nice information peacemaker, thanks for this!

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_BT
post Jun 25 2008, 10:22 PM
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thanks for this they can be a rly big boost 2 vills + unraidable + constant is great imo

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Olympus_Peacemaker
post Jun 26 2008, 03:04 AM
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QUOTE(All_FaLLz_DoWn @ Jun 26 2008, 01:03 AM)
i think you need at least 10 test per map imo
*



That's why I added the calculation Excel sheet so you can see the seperate tests don't deviate much, so 3 tests was actually more than enough.

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All_FaLLz_DoWn
post Jun 26 2008, 09:03 AM
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QUOTE(Roark @ Jun 25 2008, 09:26 PM)
QUOTE(All_FaLLz_DoWn @ Jun 25 2008, 07:03 PM)
i think you need at least 10 test per map imo
*


(i think) + (imo) = redundancy
(asking for enormous sample) + (no effort to run the tests yourself) = whine

math lessons aside, nice information peacemaker, thanks for this!
*



i'm not whining, and sorry for the double repetition. i think 3 trials are too small to base a conclusion on

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spinsane
post Jun 26 2008, 09:16 AM
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QUOTE(WaytEarp @ Jun 16 2008, 11:56 AM)
imo this is something for spinsane :)
*



I already thought all of this was common knowledge.

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Olympus_Peacemaker
post Jun 26 2008, 11:22 AM
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QUOTE(All_FaLLz_DoWn @ Jun 26 2008, 03:03 PM)
QUOTE(Roark @ Jun 25 2008, 09:26 PM)
QUOTE(All_FaLLz_DoWn @ Jun 25 2008, 07:03 PM)
i think you need at least 10 test per map imo
*


(i think) + (imo) = redundancy
(asking for enormous sample) + (no effort to run the tests yourself) = whine

math lessons aside, nice information peacemaker, thanks for this!
*



i'm not whining, and sorry for the double repetition. i think 3 trials are too small to base a conclusion on
*



10 isn't enoguh either, you need 670~ for a significant sample result. But 3 was enough in this case ;) so I don't know how you get the 10 :S?

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Liscious
post Jul 2 2008, 12:43 AM
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dont forget that you get 50xp for building a trading post which is only 200 wood with card and building a house for 100 wood is only 10xp i believe.

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36drew
post Jul 2 2008, 12:52 AM
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Interesting math. On paper it doesn't seem that TP's here are that valuable, but my experience just tells me differently.



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