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AoT Trivia you just learned about recently, O_O
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Azarath_
post Apr 3 2017, 11:47 AM
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Maybe now it'll become more common though, Odin is being played again :)


- Cronos can timeshift his docks if the alignment on the target space is the same as before. Which seems a bit like a bug. In general if you timeshift rotated buildings the appearance on the placement is shifted back to zero rotation, but the building remains rotated.

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Mirez
post Apr 3 2017, 03:59 PM
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You can timeshift docks to different angles in single player for some reason though.

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TOAO_ChronoJJ
post Apr 4 2017, 06:18 AM
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and it does occasionally work on multiplayer.. just takes like 100 attempts.

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Azarath_
post Apr 8 2017, 06:12 PM
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Hippikon training time is 20 seconds in classical, but 15 seconds in heroic. :o


With shifting docks maybe it's just an interface problem not showing correctly when it would be allowed o.x

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Azarath_
post May 3 2017, 05:41 PM
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http://ageofempires.wikia.com/wiki/Attack#Age_of_Mythology

Minimal Damage applied is indeed 1.

And more importantly: The elevation multiplier is 25%. Attacking from high ground gives +25% on attack, attacking onto high ground gives -25% on attack, building forts on ghost-lake/blue-lagoon-hills is good.

This post has been edited by Lilitu: May 3 2017, 06:39 PM

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DoD_Sigma
post May 3 2017, 08:13 PM
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QUOTE(Lilitu @ Apr 8 2017, 06:12 PM)
Hippikon training time is 20 seconds in classical, but 15 seconds in heroic. :o


With shifting docks maybe it's just an interface problem not showing correctly when it would be allowed o.x
*



And there's a bug where sometimes when training time gets reduced, AQ gets turned off and you lose the resources anyway. Dont know if they fixed it or not in recent patches but rampage (Hel tech) used to cause it, along with hippikons when going up heroic.

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Loggy
post May 3 2017, 09:36 PM
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The Hephaestus tech that affects unique unit train times is also a culprit for the AQ cancelling.

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TOAO_ChronoJJ
post May 7 2017, 09:37 PM
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QUOTE(Lilitu @ May 3 2017, 10:41 PM)
And more importantly: The elevation multiplier is 25%. Attacking from high ground gives +25% on attack, attacking onto high ground gives -25% on attack, building forts on ghost-lake/blue-lagoon-hills is good.
*



High ground is pretty high though. I think (not sure) the distance is 4 meters, which is about the height of a cliff. I'm not sure the cliffs on Blue Lagoon/Anatolia are tall enough. Ghost Lake should be, and Alfheim was. Also, high ground does not affect crush damage.




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