Azarath_ |
Apr 3 2017, 11:47 AM
Post
#16
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Lieutenant Group: Members Posts: 541 AOM Replays: 0 Submissions: None Joined: 15-September 13 Member No.: 113,731 |
Maybe now it'll become more common though, Odin is being played again :) - Cronos can timeshift his docks if the alignment on the target space is the same as before. Which seems a bit like a bug. In general if you timeshift rotated buildings the appearance on the placement is shifted back to zero rotation, but the building remains rotated. |
Mirez |
Apr 3 2017, 03:59 PM
Post
#17
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Grand Hustle Pimp Group: Members Posts: 16,283 AOM Replays: 98 Submissions: None Joined: 12-October 06 From: The Netherlands Member No.: 46,031 Gamertag: IamMirezNL |
You can timeshift docks to different angles in single player for some reason though. |
TOAO_ChronoJJ |
Apr 4 2017, 06:18 AM
Post
#18
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Lieutenant-General Group: Staff Alumni Posts: 3,527 AOM Replays: 206 Submissions: None Joined: 30-October 03 From: ? Member No.: 549 |
and it does occasionally work on multiplayer.. just takes like 100 attempts. |
Azarath_ |
Apr 8 2017, 06:12 PM
Post
#19
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Lieutenant Group: Members Posts: 541 AOM Replays: 0 Submissions: None Joined: 15-September 13 Member No.: 113,731 |
Hippikon training time is 20 seconds in classical, but 15 seconds in heroic. :o With shifting docks maybe it's just an interface problem not showing correctly when it would be allowed o.x |
Azarath_ |
May 3 2017, 05:41 PM
Post
#20
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Lieutenant Group: Members Posts: 541 AOM Replays: 0 Submissions: None Joined: 15-September 13 Member No.: 113,731 |
http://ageofempires.wikia.com/wiki/Attack#Age_of_Mythology Minimal Damage applied is indeed 1. And more importantly: The elevation multiplier is 25%. Attacking from high ground gives +25% on attack, attacking onto high ground gives -25% on attack, building forts on ghost-lake/blue-lagoon-hills is good. This post has been edited by Lilitu: May 3 2017, 06:39 PM |
DoD_Sigma |
May 3 2017, 08:13 PM
Post
#21
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2nd Lieutenant Group: Members Posts: 469 AOM Replays: 31 Submissions: None Joined: 7-May 15 Member No.: 119,208 |
QUOTE(Lilitu @ Apr 8 2017, 06:12 PM) Hippikon training time is 20 seconds in classical, but 15 seconds in heroic. :o With shifting docks maybe it's just an interface problem not showing correctly when it would be allowed o.x And there's a bug where sometimes when training time gets reduced, AQ gets turned off and you lose the resources anyway. Dont know if they fixed it or not in recent patches but rampage (Hel tech) used to cause it, along with hippikons when going up heroic. |
Loggy |
May 3 2017, 09:36 PM
Post
#22
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Sergeant Group: Members Posts: 153 AOM Replays: 0 Submissions: None Joined: 7-February 15 Member No.: 118,591 |
The Hephaestus tech that affects unique unit train times is also a culprit for the AQ cancelling. |
TOAO_ChronoJJ |
May 7 2017, 09:37 PM
Post
#23
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Lieutenant-General Group: Staff Alumni Posts: 3,527 AOM Replays: 206 Submissions: None Joined: 30-October 03 From: ? Member No.: 549 |
QUOTE(Lilitu @ May 3 2017, 10:41 PM) And more importantly: The elevation multiplier is 25%. Attacking from high ground gives +25% on attack, attacking onto high ground gives -25% on attack, building forts on ghost-lake/blue-lagoon-hills is good. High ground is pretty high though. I think (not sure) the distance is 4 meters, which is about the height of a cliff. I'm not sure the cliffs on Blue Lagoon/Anatolia are tall enough. Ghost Lake should be, and Alfheim was. Also, high ground does not affect crush damage. |
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