KeeN_baller |
May 20 2018, 06:57 AM
Post
#31
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Major-General Group: Members Posts: 2,847 Submissions: None Joined: 12-November 09 From: The Netherlands Member No.: 79,010 |
unpopular opinion i think aq fits great for aomt and potentially other rts games. this genre is already exchausting enough to play. why make repetitive tasks that require zero strategy a thing when you can instead just monitor autoqued buildings instead. almost the same thing just less clicks. good players will watch where each villager goes anyway. and the bad players will forget autoque is om and leave 30 dwarves on gold |
darkrïzen |
May 20 2018, 07:09 AM
Post
#32
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Major Group: Members Posts: 1,103 Submissions: None Joined: 16-August 11 From: Baabda, Lebanon Member No.: 108,613 Gamertag: AoL_darkrizen |
QUOTE(KeeN_baller @ May 20 2018, 01:57 PM) unpopular opinion i think aq fits great for aomt and potentially other rts games. this genre is already exchausting enough to play. why make repetitive tasks that require zero strategy a thing when you can instead just monitor autoqued buildings instead. almost the same thing just less clicks. good players will watch where each villager goes anyway. and the bad players will forget autoque is om and leave 30 dwarves on gold It has impact on your eco gestion, automatic production is very often a burden poopie |
kye |
May 21 2018, 10:15 AM
Post
#33
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Major Group: Members Posts: 1,041 Submissions: None Joined: 29-September 13 Member No.: 113,842 |
i think the aspect of autoqueue was always choice; whether you wanted to make a dwarf for 70 gold or a raiding cavalry for 50 gold, it'll choose the cavalry before your town centre production auto queue is not a necessity, it improves skill cap by a rapid amount; taking it out would be awesome and it would leave so many people out of their element; and would remember what APM means good thing :thumbsup: |
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