KeeN_baller |
Oct 9 2017, 02:58 PM
Post
#31
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Major-General Group: Members Posts: 2,847 AOM Replays: 100 Submissions: None Joined: 12-November 09 From: The Netherlands Member No.: 79,010 |
QUOTE(Nemesis @ Oct 9 2017, 10:13 PM) How would maps favor Gaia, aside from that she can spawn her own on this desert map? lol I guess that's good Might as well add the maps in, if they are imba after public testing then you can remove them on sacred pond, inbetween the forest patches around the pond, exactly one building fits inbetween each forest patch. gaia can forest these entrances off also to create chokepoints or block off entrance to the dock. |
TOAO_ChronoJJ |
Oct 11 2017, 01:28 PM
Post
#32
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Lieutenant-General Group: Staff Alumni Posts: 3,527 AOM Replays: 206 Submissions: None Joined: 30-October 03 From: ? Member No.: 549 |
So based on the overwhelming desire, the two maps will be added in. I've been fine-tuning/tweaking them, which takes a bit of time. I hope to have them ready to roll out next week. |
Mirez |
Oct 12 2017, 01:51 AM
Post
#33
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Grand Hustle Pimp Group: Members Posts: 16,283 AOM Replays: 98 Submissions: None Joined: 12-October 06 From: The Netherlands Member No.: 46,031 Gamertag: IamMirezNL |
QUOTE(Nemesis @ Oct 9 2017, 08:13 PM) How would maps favor Gaia, aside from that she can spawn her own on this desert map? lol I guess that's good Might as well add the maps in, if they are imba after public testing then you can remove them Easy, make a map without any wood. |
Nemesis |
Oct 12 2017, 09:15 AM
Post
#34
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General Group: AoT Gosu Posts: 4,341 AOM Replays: 243 Submissions: None Joined: 31-December 03 Member No.: 2,288 |
obviously in a practical sense. i'm not going to waste my time when you know what i mean; we already have a "woodless" map in this thread and i already saw it when i made that comment i honestly think it's not easy at all, hence my annoyance This post has been edited by Nemesis: Oct 12 2017, 09:22 AM |
numbersletters |
Oct 16 2017, 12:55 AM
Post
#35
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Civilian Group: Members Posts: 3 AOM Replays: 0 Submissions: None Joined: 14-October 17 Member No.: 122,838 |
Hi all, I'm a player from voobly and have been playing AoT for a couple of years now. Thank you for all the work people do to make new patches and maps, credit to you! Please continue to do this, and you will keep making the game interesting and help attract new players hopefully. I voted for both maps, hopefully you can implement them as soon as possible! |
TOAO_ChronoJJ |
Oct 22 2017, 05:42 AM
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#36
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Lieutenant-General Group: Staff Alumni Posts: 3,527 AOM Replays: 206 Submissions: None Joined: 30-October 03 From: ? Member No.: 549 |
Both maps have been added in. If anyone experiences map bugs, (resources not spawning and so on) let me know. Suggestions/improvements/complaints are also welcome. Thanks! This post has been edited by TOAO_ChronoJJ: Oct 22 2017, 08:43 PM |
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