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October Updates & November Notes
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redhrts
post Sep 30 2011, 05:22 PM
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Ian Vogel just posted some things to look forward to over the next few months in his weekly Friday update:

QUOTE
Lobo2k6 wrote the following post at 09/30/2011 3:11 PM PDT:

October Update

Hi Everybody,
Here’s a quick look at some of the things we’re planning in October, and some hints at November.

Persia is Coming!


Improved Co-op Rewards


PvP


What's next in November and beyond?


Have a great weekend everyone!
Ian


This post has been edited by redhrts: Oct 1 2011, 08:33 AM

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Aaryn_GenD
post Oct 1 2011, 03:10 AM
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QUOTE(redhrts @ Oct 1 2011, 12:22 AM)
The big PvP change we’re making is trying to get Equalized PvP in by November.  We call it Champion mode.  In this model, Gear still looks cool on you, but for Ranked competition, Gear stats are removed, and all players have the same starting tech tree and units.
*

this sounds like something the community wanted for a long time.
any quirks or downgrades to this?

This post has been edited by Aaryn_GenD: Oct 1 2011, 03:11 AM

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Stranger
post Oct 1 2011, 03:45 AM
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QUOTE(Aaryn_GenD @ Oct 1 2011, 08:10 AM)
QUOTE(redhrts @ Oct 1 2011, 12:22 AM)
The big PvP change we’re making is trying to get Equalized PvP in by November.  We call it Champion mode.  In this model, Gear still looks cool on you, but for Ranked competition, Gear stats are removed, and all players have the same starting tech tree and units.
*

this sounds like something the community wanted for a long time.
any quirks or downgrades to this?
*



What community?

They decided to agree to balanced PvP and chose the easiest and laziest way possible to implement it. If I read correctly, we cannot choose equipment nor tech tree.

I play games for fun, not rankings, so in this case I'll go with unranked customized PvP instead of balanced boring-to-death PvP where the only difference in flavor comes from buying a new civ like Celts.

I don't think I'm alone in this.

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Incog
post Oct 1 2011, 07:02 AM
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QUOTE(Stranger @ Oct 1 2011, 10:45 AM)
QUOTE(Aaryn_GenD @ Oct 1 2011, 08:10 AM)
QUOTE(redhrts @ Oct 1 2011, 12:22 AM)
The big PvP change we’re making is trying to get Equalized PvP in by November.  We call it Champion mode.  In this model, Gear still looks cool on you, but for Ranked competition, Gear stats are removed, and all players have the same starting tech tree and units.
*

this sounds like something the community wanted for a long time.
any quirks or downgrades to this?
*



What community?

They decided to agree to balanced PvP and chose the easiest and laziest way possible to implement it. If I read correctly, we cannot choose equipment nor tech tree.

I play games for fun, not rankings, so in this case I'll go with unranked customized PvP instead of balanced boring-to-death PvP where the only difference in flavor comes from buying a new civ like Celts.

I don't think I'm alone in this.
*



No gear PvP is exactly what the community wanted and needs, but it needs to be properly balanced. Given design flaws and other issues, this is much easier said than done. But we'll see.

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Mafkees331
post Oct 1 2011, 08:11 AM
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without gear the game is too slow, so that mode will fail also

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Alexastor
post Oct 1 2011, 10:09 AM
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Increasing gather rates, construction and train rates is easy.

HP and damage tend to even out.

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chotuvohra_inus
post Oct 1 2011, 10:55 AM
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how is it easy

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munga
post Oct 1 2011, 12:39 PM
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because they change 1 line of code and its done

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Incog
post Oct 1 2011, 12:42 PM
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QUOTE(Mafkees331 @ Oct 1 2011, 03:11 PM)
without gear the game is too slow, so that mode will fail also
*



I'm sure they'd balance that out.

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gp_007
post Oct 1 2011, 02:38 PM
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The game won't be slow at all.IMO it's really fast the way it is now.It will be slower but not slow.What I hate in this game is that you gather resources so fast that you can't use them all on military in age 2 for example to push harder and it's always better to age up.This is because of fast gather rate,cheap age up,slow building of military buildings,often forgeting to build houses(by lower level players),the fact that max pop is 140 until age3.Also when u're forced to build all 4 TC(for more pop) asap ofc that u'll sit back and boom cause if you don't your enemy will and it take about 12 vills to make constant vills from 4 TC which will pay off in 1 min including the training time for the vills.That way the game is a lot more macro dependant than micro. I liked the aoe3 way where you can rush really hard or go for fast age3 aggressive strats and your enemy can't just boom and have max economy in 2 min. You can even do all-in rushes, novill rushes etc. and map control was really important too.

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sG V1ctor
post Oct 1 2011, 03:17 PM
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QUOTE(Incog @ Oct 1 2011, 07:42 PM)
QUOTE(Mafkees331 @ Oct 1 2011, 03:11 PM)
without gear the game is too slow, so that mode will fail also
*



I'm sure they'd balance that out.
*


u sure?

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Incog
post Oct 1 2011, 04:40 PM
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Yeah actually you're right that's some retarded thinking on my part.

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Iamfarmer
post Oct 3 2011, 11:51 AM
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I don't think the devs can win for nothing. They announce a fair mode and people are already complaining, without it even being out yet. They gotta have the worst job. No wonder they don't make a good game. Kinda hard when every Tom,champion, and Harry complain about every little thing wrong, or thing that could go wrong. Just sad...

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Smart Acorn
post Nov 6 2011, 01:24 PM
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Doesn't matter what anyone says champ mode will probably be alright but I am gonna love still pvping with gear. It add's more custom ability to the game. I am going to be purchasing celts as soon as they get releases and I also heard that they are mainly ground units? Is this correct.



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