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RTS-Sanctuary _ Dawn of War 3 _ Dawn of 3 Announced

Posted by: MasterGberry Aug 18 2011, 12:32 PM

I am a little late on this, and I apalogize as I have been very busy. For those of you DOW Die-hard fans the 3rd game in this series has been announced! I am hoping this game turns out to be a huge success, as from what I have gathered, it will be more based on DOW1, which has been a favorite of RTS-Sanctuary.

From http://www.pcgamer.com/2011/07/13/dawn-of-war-3-will-let-you-build-your-own-custom-mega-army/

QUOTE
Dawn of War 2 made a bold shift away from the scale of the first game. It dropped base building and huge armies and replaced them with a cluster of upgradeable units with skill trees and armour slots. If you felt that the Dawn of War 2 format failed to capture the enormous armies and planet-sized scraps of the Warhammer 40K universe, then you might want to keep a close eye on Dawn of War 3. Relic marketing manager James McDermott told Eurogamer that the sequel will let you “build your own custom mega army,” and aims to capture the sense of a “war that rages eternal.” Oh my.

“Looking at what we had real success with with Dawn of War II – Retribution, with the DLC, and with customisation and building their armies and collecting being a big part of what 40k fans really love, we want to make that a big part of DOW3,” said McDermott. “There’s going to be lots of opportunities to expand and build your own custom mega army. That’s definitely an area we want to invest in.”

“With the 40k universe, the tagline is: there is only war. We want to give you that greater sense of the war. The battle. The war that rages eternal, and make that feel like that’s really imposing and all around you, and you have your own personal, custom army in there.”

“Your army and my army should feel very different. That’s where we would like to get to.”

There are no solid Dawn of War 3 details just yet, but Relic have said that they’re planning a big announcement at Gamescom this year. What would you like to see them announce?

Posted by: stapla05 Aug 19 2011, 02:39 AM

QUOTE(MasterGberry @ Aug 18 2011, 05:32 PM)
I am a little late on this, and I apalogize as I have been very busy.  For those of you DOW Die-hard fans the 3rd game in this series has been announced!  I am hoping this game turns out to be a huge success, as from what I have gathered, it will be more based on DOW1, which has been a favorite of RTS-Sanctuary.

From http://www.pcgamer.com/2011/07/13/dawn-of-war-3-will-let-you-build-your-own-custom-mega-army/

QUOTE
Dawn of War 2 made a bold shift away from the scale of the first game. It dropped base building and huge armies and replaced them with a cluster of upgradeable units with skill trees and armour slots. If you felt that the Dawn of War 2 format failed to capture the enormous armies and planet-sized scraps of the Warhammer 40K universe, then you might want to keep a close eye on Dawn of War 3. Relic marketing manager James McDermott told Eurogamer that the sequel will let you “build your own custom mega army,” and aims to capture the sense of a “war that rages eternal.” Oh my.

“Looking at what we had real success with with Dawn of War II – Retribution, with the DLC, and with customisation and building their armies and collecting being a big part of what 40k fans really love, we want to make that a big part of DOW3,” said McDermott. “There’s going to be lots of opportunities to expand and build your own custom mega army. That’s definitely an area we want to invest in.”

“With the 40k universe, the tagline is: there is only war. We want to give you that greater sense of the war. The battle. The war that rages eternal, and make that feel like that’s really imposing and all around you, and you have your own personal, custom army in there.”

“Your army and my army should feel very different. That’s where we would like to get to.”

There are no solid Dawn of War 3 details just yet, but Relic have said that they’re planning a big announcement at Gamescom this year. What would you like to see them announce?

*



Awsome this game could be really fun im pumped =)

Posted by: Slow_Runner Aug 19 2011, 03:29 AM

Hey. Heeeey hey hey hey. Reading the description... something Myth style maybe?

Posted by: DoD_Aft3rlife Aug 19 2011, 08:23 PM

when it comes out

Posted by: Villi Aug 20 2011, 01:34 AM

Dawn of 3? tongue.gif

Posted by: MasterGberry Aug 20 2011, 01:51 AM

QUOTE(Villi @ Aug 19 2011, 11:34 PM)
Dawn of 3? tongue.gif
*



I think i read somewhere the beginning of 2013 :/

Posted by: OperatorJelly Aug 20 2011, 02:08 AM

mastergberry fruiting up his title and now quoting the wrong people. hes either tired or hes on crack

Posted by: Viper Aug 20 2011, 03:12 AM

DoW2 wasn't at all popular with our DoW community. Hopefully enough of them will hang around for this next installment.

Posted by: OperatorJelly Aug 20 2011, 03:42 AM

The glorious master Viper has spoken.

Posted by: Santiago4ever Aug 20 2011, 06:03 AM

QUOTE
“Looking at what we had real success with with Dawn of War II – Retribution, with the DLC, and with customisation and building their armies and collecting being a big part of what 40k fans really love, we want to make that a big part of DOW3,” said McDermott. “There’s going to be lots of opportunities to expand and build your own custom mega army. That’s definitely an area we want to invest in.”
*



Yeah, that's why DoW2 was such a hit with the DoW players xD

But the rest of it actually sounds promising. And I did like the DoW2 campaigns so what's the worse that can happen? They had lousy campaigns in DoW and lousy MP in DoW2, will they go for the double this time? biggrin.gif

Posted by: MasterGberry Aug 20 2011, 10:05 AM

QUOTE(Santiago4ever @ Aug 20 2011, 04:03 AM)
QUOTE
“Looking at what we had real success with with Dawn of War II – Retribution, with the DLC, and with customisation and building their armies and collecting being a big part of what 40k fans really love, we want to make that a big part of DOW3,” said McDermott. “There’s going to be lots of opportunities to expand and build your own custom mega army. That’s definitely an area we want to invest in.”
*



Yeah, that's why DoW2 was such a hit with the DoW players xD

But the rest of it actually sounds promising. And I did like the DoW2 campaigns so what's the worse that can happen? They had lousy campaigns in DoW and lousy MP in DoW2, will they go for the double this time? biggrin.gif
*



Let's hope smile.gif

Posted by: ~DeCiMuS~ Aug 21 2011, 02:22 AM

The glorious Chibi master, Santiago, has spoken.

Posted by: Slow_Runner Aug 21 2011, 02:50 AM

OMG Santi two more posts and you'll be OVER (inverted) NINE THOUSAND!

Posted by: ~DeCiMuS~ Aug 21 2011, 03:00 AM

It will be a great day. I will be there.

Posted by: Saaz Aug 21 2011, 03:24 AM

Nerf eldar.

Posted by: MasterGberry Aug 21 2011, 09:38 AM

QUOTE(Saaz @ Aug 21 2011, 01:24 AM)
Nerf eldar.
*



ohmy.gif

Who is this?

Posted by: Santiago4ever Aug 21 2011, 01:27 PM

QUOTE(Saaz @ Aug 21 2011, 09:24 AM)
Nerf eldar.
*



I am commander Santiago and this is my favorite post on RTS-sanc.

Worthy of 6k post for sure!

Posted by: Fz|Cha0s Aug 22 2011, 06:45 AM

Buff cron tbh biggrin.gif

Posted by: Hollow Aug 22 2011, 10:07 AM

And have faith that DoW 3 will not turn out into a lolbalance with tacticool Diablo 2 with squads with DLC and sauce.

Oh, hi.

Posted by: Ultra Simon Aug 23 2011, 01:16 AM

QUOTE(Hollow @ Aug 23 2011, 02:07 AM)
And have faith that DoW 3 will not turn out into a lolbalance with tacticool Diablo 2 with squads with DLC and sauce.

Oh, hi.
*



Tacticool diablo2 inquoming!

Posted by: Rob Aug 29 2011, 04:31 PM

You can speculate about DoW3 till your blue in the face. I'm playing the Space Marine demo right now!

Posted by: verian Sep 8 2011, 04:27 PM

That sounds cool, i'm glad i randomly decided to browse here today.

Posted by: Shwaffles Sep 8 2011, 07:21 PM

I'm sure this game will be just as shallow and lame as the first two games. smile.gif

Posted by: Santiago4ever Sep 9 2011, 08:54 AM

QUOTE(Shwaffles @ Sep 9 2011, 01:21 AM)
I'm sure this game will be just as shallow and lame as the first two games. smile.gif
*



Translation: Hello, I am an AoE-troll. I am good at making baseless statements without backing them up. I know nothing of the coming game but I'm quick to denounce it just in case it turns out to be yet another game that is better than my preciousness.

Please go back to the cave you crawled out of until you learn how to make a reasonably argued case for why this game will be "shallow and lame" and/or why the previous two games were shallow and lame. Or learn how to properly troll.

Posted by: Shwaffles Sep 9 2011, 09:20 AM

QUOTE(Santiago4ever @ Sep 9 2011, 01:54 PM)
QUOTE(Shwaffles @ Sep 9 2011, 01:21 AM)
I'm sure this game will be just as shallow and lame as the first two games. smile.gif
*



Translation: Hello, I am an AoE-troll. I am good at making baseless statements without backing them up. I know nothing of the coming game but I'm quick to denounce it just in case it turns out to be yet another game that is better than my preciousness.

Please go back to the cave you crawled out of until you learn how to make a reasonably argued case for why this game will be "shallow and lame" and/or why the previous two games were shallow and lame. Or learn how to properly troll.
*


umad? laugh.gif

Relic has a track record of making shallow and random games, so why shouldn't this one follow the same suit? The only thing they didn't screw up was the importance of map control and unit positioning.

It's shallow in the sense that CoH was shallow, because it had:
- minimal micro
- nonexistent macro
- nonexistent economy management
- units randomly dying or surviving

It's ok to like bad games. In fact, I like plenty of bad games myself. wink.gif

Posted by: stapla05 Sep 9 2011, 09:45 AM

QUOTE(Shwaffles @ Sep 9 2011, 02:20 PM)
QUOTE(Santiago4ever @ Sep 9 2011, 01:54 PM)
QUOTE(Shwaffles @ Sep 9 2011, 01:21 AM)
I'm sure this game will be just as shallow and lame as the first two games. smile.gif
*



Translation: Hello, I am an AoE-troll. I am good at making baseless statements without backing them up. I know nothing of the coming game but I'm quick to denounce it just in case it turns out to be yet another game that is better than my preciousness.

Please go back to the cave you crawled out of until you learn how to make a reasonably argued case for why this game will be "shallow and lame" and/or why the previous two games were shallow and lame. Or learn how to properly troll.
*


umad? laugh.gif

Relic has a track record of making shallow and random games, so why shouldn't this one follow the same suit? The only thing they didn't screw up was the imortance of map control and unit positioning.

It's shallow in the sense that CoH was shallow, because it had:
- minimal micro
- nonexistent macro
- nonexistent economy management
- units randomly dying or surviving

It's ok to like bad games. In fact, I like plenty of bad games myself. wink.gif
*



Well the games really targeted at new players its quite noob friendly . But dont mistaken it for an easy game theres actually quite abit of micro in the dow1. I have seen much micro in expert levels of play maybe not up to the standards of sc1 but there quite abit.Thats only small part of the game its mainly about positioning and the right tactics as u said. There not much marcro but that makes the game more focused on the battles and that where the micro takes off .Economy comes in diffent form in different games. Dow ecos pretty compex and is all about map contol, lp2ing teaching(all at the right times) and bacicly building an army to win the game.Randomly dying or surviving well ill say that the game is proberbly not the most well ballanced but random units dying is probly your own doing u have all the tools u need to win use them.

Posted by: Shwaffles Sep 9 2011, 10:34 AM

QUOTE([BD�)
_STAPLA05,Sep 9 2011, 02:45 PM]
QUOTE(Shwaffles @ Sep 9 2011, 02:20 PM)
QUOTE(Santiago4ever @ Sep 9 2011, 01:54 PM)
QUOTE(Shwaffles @ Sep 9 2011, 01:21 AM)
I'm sure this game will be just as shallow and lame as the first two games. smile.gif
*



Translation: Hello, I am an AoE-troll. I am good at making baseless statements without backing them up. I know nothing of the coming game but I'm quick to denounce it just in case it turns out to be yet another game that is better than my preciousness.

Please go back to the cave you crawled out of until you learn how to make a reasonably argued case for why this game will be "shallow and lame" and/or why the previous two games were shallow and lame. Or learn how to properly troll.
*


umad? laugh.gif

Relic has a track record of making shallow and random games, so why shouldn't this one follow the same suit? The only thing they didn't screw up was the imortance of map control and unit positioning.

It's shallow in the sense that CoH was shallow, because it had:
- minimal micro
- nonexistent macro
- nonexistent economy management
- units randomly dying or surviving

It's ok to like bad games. In fact, I like plenty of bad games myself. wink.gif
*



Well the games really targeted at new players its quite noob friendly . But dont mistaken it for an easy game theres actually quite abit of micro in the dow1. I have seen much micro in expert levels of play maybe not up to the standards of sc1 but there quite abit.Thats only small part of the game its mainly about positioning and the right tactics as u said. There not much marcro but that makes the game more focused on the battles and that where the micro takes off .Economy comes in diffent form in different games. Dow ecos pretty compex and is all about map contol, lp2ing teaching(all at the right times) and bacicly building an army to win the game.Randomly dying or surviving well ill say that the game is proberbly not the most well ballanced but random units dying is probly your own doing u have all the tools u need to win use them.
*


Whether the game is noob-friendly or not does not mean much. It's how deep the game is at a high level. The DoW and CoH system mechanics remove a lot of macro and simplify the economy too much.

Randomly dying/surviving means that there are too many random effects produced by the game itself. I'm not talking about poor micro. I'm not against player generated randomness, because humans are simply unpredictable and this adds another layer of mind games. However, I'm against a random system that plays too much of role in who wins or loses. An example of this is how random the maps are in AoE/AoM. It's stupid that a map might give me 1 less gold mine in the back of my base or that my fish might be too spread out or that my hunts might be too far away from my starting TC. Random stuff like this plays a pretty big role in the outcome of the game.
Just my 2¢.

Posted by: Foree Sep 14 2011, 04:48 PM

Don't worry, I'm sure Relic won't disappoint us and do everything in their power to make the game appealling to the new generation of potted plants, I means gamers.

Posted by: Santiago4ever Sep 18 2011, 08:39 AM

QUOTE(Shwaffles @ Sep 9 2011, 03:20 PM)
umad? laugh.gif

Relic has a track record of making shallow and random games, so why shouldn't this one follow the same suit? The only thing they didn't screw up was the importance of map control and unit positioning.

It's shallow in the sense that CoH was shallow, because it had:
- minimal micro
- nonexistent macro
- nonexistent economy management
- units randomly dying or surviving

It's ok to like bad games. In fact, I like plenty of bad games myself. wink.gif
*



Relic actually has a pretty good track-record and their games are usually anything but shallow. If you are juding relic from just CoH/DoW2 then you might have some ground to stand (regarding certain aspects) on but if you look at their total library of games then you're way off. The Homeworld series sure wasn't shallow or random. The original DoW is frankly the only game I'd consider being close to blizzards RTS:s when it came to the viability of competitive 1v1, despite being "random" which it really wasn't when you actually looked at the numbers. It sure outshines anything AoX or from the CC/RA series.

CoH had (as you correctly stated) a rather poor economic system and lack of real micro/macro, it still was a fun game to play though with an excellent campaign. Unfortunately DoW2:s multiplayer was heavily based on CoH instead of on DoW which made it rather poor in that aspect, it was still a great singleplayer game though. The variables you mention are not necessarily the foundation of good games and does not automatically make a game fun to play, it might do it for you and me but not everyone are multiplayer junkies.

Furthermore, Relic has a track record that shows that they are not afraid to try new things in the RTS genre, they constantly experiment and hopefully they will release a DoW3 which makes the WH40K justice with the large epic battles of DoW instead of the pitiful skirmishes and skulking around of DoW2.

Edit: OH HAI FOREE!

Posted by: NereusC Sep 24 2011, 04:41 AM

I hope this will be good!! Want a new rts game plz!!

Posted by: Flayl Sep 26 2011, 12:13 PM

*Crosses fingers*

Posted by: [eX]Barnsy Oct 26 2011, 09:16 PM

Rebirth with DoW3? Yes please! Third time's the charm?

Posted by: [KRT]fiasco Oct 27 2011, 12:34 AM

Tbh i am pinning my hopes on this. I used to play DOW I with my friend and thought it was pretty good. Although nothing will ever be as good as AOM for me, I think DOW 3 could provide some epicness and rts-fundamentals that most rts games now are lacking.

Posted by: Stephennn Oct 27 2011, 01:23 AM

I think I would prefer another CoH compared to DoW. CoH is by far the best rts games I think.

Posted by: [KRT]fiasco Oct 27 2011, 01:58 AM

WW2 rts games aren't my bag. I prefer ones like aoe and aom (ones based on older historical stuff), but can manage with space-based ones like dow and sc.

Posted by: Ka0s] Feb 15 2012, 03:33 AM

they removed basebuilding, macro and anything fun already
what are they gonna remove next? The actual units and make it text based?

silly relic

Posted by: ~DeCiMuS~ Feb 15 2012, 11:24 PM

True dat. Relic lost street cred with CoH and the weaker gameplay in DoW2, Homeworld was aight.... RTS games are getting sillier and more cartoon-like. Aoeo yo.

Posted by: denial70 Mar 5 2012, 12:19 AM

I read the descripition and find some of the myths are here..

Posted by: MoreThanYouKnow Aug 14 2012, 10:15 AM

QUOTE(Fz|Cha0s @ Aug 22 2011, 06:45 AM)
Buff cron tbh biggrin.gif
*


lol yes, + 600 now

Posted by: Zzyxz Sep 7 2012, 11:12 AM

QUOTE(Ka0s�)
,Feb 15 2012, 01:33 PM]
they removed basebuilding, macro and anything fun already
what are they gonna remove next? The actual units and make it text based?

silly relic
*


sad but true wub.gif teehee.gif

Posted by: Zzyxz Sep 7 2012, 11:15 AM

I wanna that dow3 will be like starcraft 1, or something. Wanna big macro fights and more pathos fights.

Posted by: Santiago4ever Sep 8 2012, 07:36 AM

QUOTE(Zzyxz @ Sep 7 2012, 05:15 PM)
I wanna that dow3 will be like starcraft 1, or something. Wanna big macro fights and more pathos fights.
*



fruit that poopie, I want DoW to go back to its roots. A complex RTS fighting game where you don't sit back and macro. Long drawn-out fights over territory where armies doesn't evaporate in two seconds or can retreat at the push of a button without taking any losses, a game which gives you the chance to micro your way to victory with a weaker army. A game which gives you options without streamlining the game to fruit (DoW2s removal of base-building and anything resembling economy handling. Also fruit small armies like in DoW2).

I want something which gives me the feel of the WH40K universe, a bleak dark place where there is only war, not where there is only economy handling and A-move (even though some approaches the imperial guard takes does resemble that). I want diversity, I don't want how the game will go to be decided by the start of the game (Don't fruiting give me a choice of heroes before the game a la DoW2 which locks me to a certain play-style). I want to look at a match-up and a map and think to myself "Hey, there's several ways I could play this, lets try something new today".

I want pretty much DoW with better pathing, spiffier graphics and the good campaigns from DoW2 (DoW2 game-play was good for the campaigns, but why did they have to bring it into multiplayer? >.>)

Posted by: Zzyxz Sep 8 2012, 07:49 AM

Lol santi reply my post, omg santa.gif wub.gif

Posted by: Iron_Gigant Sep 29 2012, 02:27 AM

dow 3 will be awesome if looks like soulstorm pimp my game version!! bether graf, heroes with new adds. and maybe asm sarge with deamon hammer??? what!!! new_Eyecrazy.gif

Posted by: Shwaffles Sep 30 2012, 09:22 AM

QUOTE(Santiago4ever @ Sep 8 2012, 12:36 PM)
fruit that poopie, I want DoW to go back to its roots. A complex RTS fighting game where you don't sit back and macro.
*


Reducing economy macro = more depth? DoW was complex? laugh.gif

QUOTE(Santiago4ever @ Sep 8 2012, 12:36 PM)
Long drawn-out fights over territory where armies doesn't evaporate in two seconds or can retreat at the push of a button without taking any losses
*


Wait, so you like skewed risk/reward ratios? If you make a mistake by having your army out of position, then you deserved to be punished accordingly.

QUOTE(Santiago4ever @ Sep 8 2012, 12:36 PM)
a game which gives you the chance to micro your way to victory with a weaker army.
*


Maybe SC2 still suffers from deathball syndrome, but not BW.

Posted by: Rob Oct 18 2012, 10:28 PM

QUOTE(Santiago4ever @ Sep 8 2012, 07:36 AM)
QUOTE(Zzyxz @ Sep 7 2012, 05:15 PM)
I wanna that dow3 will be like starcraft 1, or something. Wanna big macro fights and more pathos fights.
*



fruit that poopie, I want DoW to go back to its roots. A complex RTS fighting game where you don't sit back and macro. Long drawn-out fights over territory where armies doesn't evaporate in two seconds or can retreat at the push of a button without taking any losses, a game which gives you the chance to micro your way to victory with a weaker army. A game which gives you options without streamlining the game to fruit (DoW2s removal of base-building and anything resembling economy handling. Also fruit small armies like in DoW2).

I want something which gives me the feel of the WH40K universe, a bleak dark place where there is only war, not where there is only economy handling and A-move (even though some approaches the imperial guard takes does resemble that). I want diversity, I don't want how the game will go to be decided by the start of the game (Don't fruiting give me a choice of heroes before the game a la DoW2 which locks me to a certain play-style). I want to look at a match-up and a map and think to myself "Hey, there's several ways I could play this, lets try something new today".

I want pretty much DoW with better pathing, spiffier graphics and the good campaigns from DoW2 (DoW2 game-play was good for the campaigns, but why did they have to bring it into multiplayer? >.>)
*



This. DoW2 cateres to players that couldn't micromanage a game of checkers.

Posted by: Slow_Runner Oct 20 2012, 12:56 AM

QUOTE(Santiago4ever)
I want something which gives me the feel of the WH40K universe, a bleak dark place where there is only war, not where there is only economy handling and A-move (even though some approaches the imperial guard takes does resemble that).


wub.gif

Posted by: Zzyxz Nov 10 2012, 04:39 AM

actually dow2 and dow1 was not good games at all.
I play in dow1 and watch some games in dow2.
Dow1 was normal game, but not best and not good. Dow2 was another game, i don't play in it, so i don't know what to say.
And i think that dow3 will be peace of s h i t. Cuz creators of this game don't understand what gamers need to be happy(may be gamers need to get a life and some staff).
=/

Posted by: mryay Nov 26 2012, 07:52 AM

QUOTE(Santiago4ever @ Sep 8 2012, 12:36 PM)
QUOTE(Zzyxz @ Sep 7 2012, 05:15 PM)
I wanna that dow3 will be like starcraft 1, or something. Wanna big macro fights and more pathos fights.
*



fruit that poopie, I want DoW to go back to its roots. A complex RTS fighting game where you don't sit back and macro. Long drawn-out fights over territory where armies doesn't evaporate in two seconds or can retreat at the push of a button without taking any losses, a game which gives you the chance to micro your way to victory with a weaker army. A game which gives you options without streamlining the game to fruit (DoW2s removal of base-building and anything resembling economy handling. Also fruit small armies like in DoW2).

I want something which gives me the feel of the WH40K universe, a bleak dark place where there is only war, not where there is only economy handling and A-move (even though some approaches the imperial guard takes does resemble that). I want diversity, I don't want how the game will go to be decided by the start of the game (Don't fruiting give me a choice of heroes before the game a la DoW2 which locks me to a certain play-style). I want to look at a match-up and a map and think to myself "Hey, there's several ways I could play this, lets try something new today".

I want pretty much DoW with better pathing, spiffier graphics and the good campaigns from DoW2 (DoW2 game-play was good for the campaigns, but why did they have to bring it into multiplayer? >.>)
*


Santi speak the truth.
Man I would kill for an updated version of DOW with only up to date graphics at the level of DOW2 only. DOW1 is the best RTS ever. If only Relic/THQ had invested in a true multi-player network provider...
Look what Blizz did, SC1, with updated graphics, throw a bit of new units, new campain and voila SC1.5 + battle.net = SC2.

Peace

Posted by: Espresso-dows Dec 7 2012, 01:00 PM

PM me when game is released tbh. No penis pics plz. Buff French, nerf Jews, etc.

Posted by: Pflegefall69 Jan 7 2013, 04:26 AM

QUOTE(mryay @ Nov 26 2012, 12:52 PM)
QUOTE(Santiago4ever @ Sep 8 2012, 12:36 PM)
QUOTE(Zzyxz @ Sep 7 2012, 05:15 PM)
I wanna that dow3 will be like starcraft 1, or something. Wanna big macro fights and more pathos fights.
*



fruit that poopie, I want DoW to go back to its roots. A complex RTS fighting game where you don't sit back and macro. Long drawn-out fights over territory where armies doesn't evaporate in two seconds or can retreat at the push of a button without taking any losses, a game which gives you the chance to micro your way to victory with a weaker army. A game which gives you options without streamlining the game to fruit (DoW2s removal of base-building and anything resembling economy handling. Also fruit small armies like in DoW2).

I want something which gives me the feel of the WH40K universe, a bleak dark place where there is only war, not where there is only economy handling and A-move (even though some approaches the imperial guard takes does resemble that). I want diversity, I don't want how the game will go to be decided by the start of the game (Don't fruiting give me a choice of heroes before the game a la DoW2 which locks me to a certain play-style). I want to look at a match-up and a map and think to myself "Hey, there's several ways I could play this, lets try something new today".

I want pretty much DoW with better pathing, spiffier graphics and the good campaigns from DoW2 (DoW2 game-play was good for the campaigns, but why did they have to bring it into multiplayer? >.>)
*


Santi speak the truth.
Man I would kill for an updated version of DOW with only up to date graphics at the level of DOW2 only. DOW1 is the best RTS ever. If only Relic/THQ had invested in a true multi-player network provider...
Look what Blizz did, SC1, with updated graphics, throw a bit of new units, new campain and voila SC1.5 + battle.net = SC2.

Peace
*


add some balancing from time to time and iam in thumbsup.gif

Posted by: pTo4 Jan 11 2013, 12:34 PM

QUOTE(Pflegefall69 @ Jan 7 2013, 09:26 AM)
QUOTE(mryay @ Nov 26 2012, 12:52 PM)
QUOTE(Santiago4ever @ Sep 8 2012, 12:36 PM)
QUOTE(Zzyxz @ Sep 7 2012, 05:15 PM)
I wanna that dow3 will be like starcraft 1, or something. Wanna big macro fights and more pathos fights.
*



fruit that poopie, I want DoW to go back to its roots. A complex RTS fighting game where you don't sit back and macro. Long drawn-out fights over territory where armies doesn't evaporate in two seconds or can retreat at the push of a button without taking any losses, a game which gives you the chance to micro your way to victory with a weaker army. A game which gives you options without streamlining the game to fruit (DoW2s removal of base-building and anything resembling economy handling. Also fruit small armies like in DoW2).

I want something which gives me the feel of the WH40K universe, a bleak dark place where there is only war, not where there is only economy handling and A-move (even though some approaches the imperial guard takes does resemble that). I want diversity, I don't want how the game will go to be decided by the start of the game (Don't fruiting give me a choice of heroes before the game a la DoW2 which locks me to a certain play-style). I want to look at a match-up and a map and think to myself "Hey, there's several ways I could play this, lets try something new today".

I want pretty much DoW with better pathing, spiffier graphics and the good campaigns from DoW2 (DoW2 game-play was good for the campaigns, but why did they have to bring it into multiplayer? >.>)
*


Santi speak the truth.
Man I would kill for an updated version of DOW with only up to date graphics at the level of DOW2 only. DOW1 is the best RTS ever. If only Relic/THQ had invested in a true multi-player network provider...
Look what Blizz did, SC1, with updated graphics, throw a bit of new units, new campain and voila SC1.5 + battle.net = SC2.

Peace
*


add some balancing from time to time and iam in thumbsup.gif
*



thumbsup.gif

Posted by: Zzyxz Jan 11 2013, 10:04 PM

need game with max 1000 limit.
Where u can build 100 kind of buildings. And it will be 50 kind of units.
Game of the future?Hope so...

Posted by: ^SpArty Jan 13 2013, 09:04 PM

Testement to how good DoW was in its prime is the apperance of the ancient and the miniscule DoW sanc posters, who like me must still check for developments on here weekly. SS was released 5 years ago and nothing positive has happened to DoW since Iron Lore did that little patch then exploded, I think its cool we're all still here and I super-cereal hope that one day the madness of the DoW community can reforge and root itself away from this land of those who do not understand and did not experience the best and most immersing multiplayer fun of any rts game/game ever.
I hope DoW3 will happen and be what we want it to be and then I can drop all this crap that I'm filling my DoW void with :'(

Posted by: White_Pointer Jan 14 2013, 12:45 AM

With THQ's imminent demise, it seems unlikely we'll see a DoW 3 anytime in the future unfortunately. But I too would want it to return to the root gameplay of DoW 1 and not the shell of a game that was DoW 2.

I made a thread about the potential future of competitive DoW here: http://www.rts-sanctuary.com/StarCraft-2/showtopic=219283

Posted by: Zzyxz Sep 16 2013, 06:43 PM

lol.... i has know that thq is dead. Lol. No dow3. fruit i hate thq and relic, but.... I know that THQ had made nba98 and another good games. Lol. Rip.
Man.. I can't belive in that. So sad. :/
>__<

Posted by: Zzyxz Sep 16 2013, 06:46 PM

THQ DON'T DIE PLeASE.
U WERE AWESOME.
:/

Posted by: White_Pointer May 3 2016, 06:40 PM

I can't believe nobody has mentioned this anywhere yet, so I'll post it here now.

Dawn of War 3 is real, it's happening, and it's coming out in 2017!

Here's the Steam page with the details so far as well as a slick CGI trailer: http://store.steampowered.com/app/285190/

In the press release it was also confirmed that:

- Space Marines, Orks and Eldar are confirmed as playable races
- The single player campaign will alternate control between the 3 factions
- The super units are back - SM get the Imperial Knight, Orks get the Gorkanaut and Eldar get the Wraithknight
- Base building will make a return
- Hero units will again be a feature

Discuss!

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