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[IMPOE]neoman976477 vs [IMPOE]emsstewart929, Chinese vs Dutch on Hispaniola
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emsstewart929
post Nov 26 2014, 07:12 PM
Post #1


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Provided by emsstewart929


(IMG:./images/maps/aoe3/hispaniola.jpg)
Team 1
(IMG:./images/races/aoe3/chinese.jpg)
[IMPOE]neoman976477
PR: 20
ELO: 1830
Chinese - Level 89
     
 
Team 2
(IMG:./images/races/aoe3/dutch.jpg)
[IMPOE]emsstewart929
PR: 21
ELO: 1835
Dutch - Level 100
     
 
Game Details:
Game Version: TAD 1.03 Played: 26 Nov 14
Game Type: Supremacy Map: Hispaniola
Winner: File Size (unzipped): 543.18k
Poster Comments:


Any advice for my dutch?

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Attached File AGES_19945_[IMPOE]neoman976477_vs_[IMPOE]emsstewart929_Hispaniola.age3Yrec Download Game as Zip File
( 543.18k ) Number of downloads: 26
 




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SoWeMeetAgain
post Nov 29 2014, 03:56 PM
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Heyo!

I feel like he could have won earlier, right after he killed your first cannons.

And I think you needed more cannons (and protect them a bit better which I know is stupid hard against china). The hackapells are cool but without the cav upgrade cards first (awesome that dutch unit cards also upgrade the mercs btw, didn't realize that before... ger cards for example don't but they have an extra merc card) they are just too squishy to be cost effective :/


edit: and possible water would have been good on hispanolia, for both of you

and you can't let china into late on this map if he knows what he's doing he takes the seminole natives and get's even 25% more attack on his op old-han chukonu

This post has been edited by SoWeMeetAgain: Nov 29 2014, 03:58 PM

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_fd_paul
post Dec 1 2014, 02:15 AM
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meteor hammer kills falconets too easy. its not a wise idea to train cannons against china. just 4bank ff and send 1000w first, then veteran hussar+skirmisher+ruyter is ok.

but hispaniola is surely a bad map for vanilla civs, for there's no hunts. but china's market upgrade can improve their vills speed of gathering berry bushes. fish boom may be some possible, but that may be too slow, and chinese frigate(called fuchuan?) is awesome.

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_fd_paul
post Dec 1 2014, 02:16 AM
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QUOTE(SoWeMeetAgain @ Nov 30 2014, 04:56 AM)
Heyo!

I feel like he could have won earlier, right after he killed your first cannons.

And I think you needed more cannons (and protect them a bit better which I know is stupid hard against china). The hackapells are cool but without the cav upgrade cards first (awesome that dutch unit cards also upgrade the mercs btw, didn't realize that before... ger cards for example don't but they have an extra merc card) they are just too squishy to be cost effective :/


edit: and possible water would have been good on hispanolia, for both of you

and you can't let china into late on this map if he knows what he's doing he takes the seminole natives and get's even 25% more attack on his op old-han chukonu
*


no seminole on this map. that's carribean. archers and cav archers have bonus damage against vills with carribean improvement.

This post has been edited by _fd_paul: Dec 1 2014, 02:18 AM

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SoWeMeetAgain
post Dec 1 2014, 09:20 AM
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QUOTE(_fd_paul @ Dec 1 2014, 08:16 AM)
QUOTE(SoWeMeetAgain @ Nov 30 2014, 04:56 AM)
Heyo!

I feel like he could have won earlier, right after he killed your first cannons.

And I think you needed more cannons (and protect them a bit better which I know is stupid hard against china). The hackapells are cool but without the cav upgrade cards first (awesome that dutch unit cards also upgrade the mercs btw, didn't realize that before... ger cards for example don't but they have an extra merc card) they are just too squishy to be cost effective :/


edit: and possible water would have been good on hispanolia, for both of you

and you can't let china into late on this map if he knows what he's doing he takes the seminole natives and get's even 25% more attack on his op old-han chukonu
*


no seminole on this map. that's carribean. archers and cav archers have bonus damage against vills with carribean improvement.
*


yes, thanx for correcting me!
the carib's also have a +10% archer upgrade, not +25%, sorry



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