emsstewart929 |
Nov 26 2014, 07:12 PM
Post
#1
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sergeant Group: Members Posts: 191 AOE3 Replays: 33 Submissions: None Joined: 14-August 12 Member No.: 110,877 Gamertag: Shinji |
Provided by emsstewart929
Any advice for my dutch? Attached File(s)
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Game Rating | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SoWeMeetAgain |
Nov 29 2014, 03:56 PM
Post
#2
|
Cadet Group: Members Posts: 10 AOE3 Replays: 2 Submissions: None Joined: 12-April 14 Member No.: 115,751 |
Heyo! I feel like he could have won earlier, right after he killed your first cannons. And I think you needed more cannons (and protect them a bit better which I know is stupid hard against china). The hackapells are cool but without the cav upgrade cards first (awesome that dutch unit cards also upgrade the mercs btw, didn't realize that before... ger cards for example don't but they have an extra merc card) they are just too squishy to be cost effective :/ edit: and possible water would have been good on hispanolia, for both of you and you can't let china into late on this map if he knows what he's doing he takes the seminole natives and get's even 25% more attack on his op old-han chukonu This post has been edited by SoWeMeetAgain: Nov 29 2014, 03:58 PM |
_fd_paul |
Dec 1 2014, 02:15 AM
Post
#3
|
Corporal Group: Members Posts: 114 AOE3 Replays: 21 Submissions: None Joined: 12-March 13 Member No.: 111,802 |
meteor hammer kills falconets too easy. its not a wise idea to train cannons against china. just 4bank ff and send 1000w first, then veteran hussar+skirmisher+ruyter is ok. but hispaniola is surely a bad map for vanilla civs, for there's no hunts. but china's market upgrade can improve their vills speed of gathering berry bushes. fish boom may be some possible, but that may be too slow, and chinese frigate(called fuchuan?) is awesome. |
_fd_paul |
Dec 1 2014, 02:16 AM
Post
#4
|
Corporal Group: Members Posts: 114 AOE3 Replays: 21 Submissions: None Joined: 12-March 13 Member No.: 111,802 |
QUOTE(SoWeMeetAgain @ Nov 30 2014, 04:56 AM) Heyo! I feel like he could have won earlier, right after he killed your first cannons. And I think you needed more cannons (and protect them a bit better which I know is stupid hard against china). The hackapells are cool but without the cav upgrade cards first (awesome that dutch unit cards also upgrade the mercs btw, didn't realize that before... ger cards for example don't but they have an extra merc card) they are just too squishy to be cost effective :/ edit: and possible water would have been good on hispanolia, for both of you and you can't let china into late on this map if he knows what he's doing he takes the seminole natives and get's even 25% more attack on his op old-han chukonu no seminole on this map. that's carribean. archers and cav archers have bonus damage against vills with carribean improvement. This post has been edited by _fd_paul: Dec 1 2014, 02:18 AM |
SoWeMeetAgain |
Dec 1 2014, 09:20 AM
Post
#5
|
Cadet Group: Members Posts: 10 AOE3 Replays: 2 Submissions: None Joined: 12-April 14 Member No.: 115,751 |
QUOTE(_fd_paul @ Dec 1 2014, 08:16 AM) QUOTE(SoWeMeetAgain @ Nov 30 2014, 04:56 AM) Heyo! I feel like he could have won earlier, right after he killed your first cannons. And I think you needed more cannons (and protect them a bit better which I know is stupid hard against china). The hackapells are cool but without the cav upgrade cards first (awesome that dutch unit cards also upgrade the mercs btw, didn't realize that before... ger cards for example don't but they have an extra merc card) they are just too squishy to be cost effective :/ edit: and possible water would have been good on hispanolia, for both of you and you can't let china into late on this map if he knows what he's doing he takes the seminole natives and get's even 25% more attack on his op old-han chukonu no seminole on this map. that's carribean. archers and cav archers have bonus damage against vills with carribean improvement. yes, thanx for correcting me! the carib's also have a +10% archer upgrade, not +25%, sorry |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Time is now: 28th March 2024 - 06:58 AM |
Site Designed and Coded Originally by Robo.
© MasterOfFreedom Sanctuary Networks LLC . All Rights Reserved.
© MasterOfFreedom Sanctuary Networks LLC . All Rights Reserved.