-Spoiler- 3.18.0 Release Notes Bugfixes
Fixed an issue that allowed units to throw meltabombs on wrecked vehicles
Fixed an issue that allowed players to cast Destructive Strike multiple times
Building HQs size set from medium to huge
Chances to hit friendly units with Brightlance or Lascannon have been reduced
Genestealers Melee Skill changed back to 90 (was 80 before)
Tyrant Guard special attack changed from line to point
Chaos Dreadnought rotation speed changed from 100 to 200
Maps
Removed Bottom left Building from (2p) Siwal Frontier
Removed 2 Buildings from (2p) Green Tooth Jungle
Removed 2P_Ice_Station_Obelis from the Head To Head Automatch Pool
Balance Changes
SPACE MARINE
Force Commander Sword and Shield now grants 200 HP on equip
Force Commander Artificer Armor regeneration increased from 0.1 to 0.25
Force Commander Thunder Hammer now does splash damage
Terminator Armor cost reduced from 200/100 to 150/75
For the Emperor now grants 25% melee resistance
Master Crafted Bolter cost reduced from 100/30 to 100/25
Consecrated Bolter Damage increased from 60 to 65
Sanguine Chainsword now grants 0.3 regeneration to the Apothecary
Scout Sniper cost increased from 90/35 to 110/35
Defend Range increased from 10 to 20
Plasma Devastator projectile now ignores terrain
Assault Terminators no longer level
Terminators no longer level
Terminator Assault Cannon upgrade reduced from 100/80 to 100/60
Terminator Missile Launcher upgrade cost reduced from 100/80 to 100/50
Force Commander Sprint speed buff reduced from 3 to 2
Dreadnought Melta upgrade cost reduce from 100/40 to 80/20
Apothecary Full Auto Ability range decreased from 40 to 30
Apothecary Improved Medical Equipment Energy Regeneration reduced from 0.15 to 0.1
Apothecary Purification Rights cost reduced from 120/25 to 100/20
Apothecary Armor of the Apothecarion cost reduced from 200/60 to 150/50
Venerable Dreadnought cost increase from 600 req and 300 red to 600 req 300 red and 50 power
CHAOS
Chaos Lord Harness of Rage cost reduced from 125/25 to 100/25
Chaos Lord Combi Flamer bolter damage reduced from 75 to 70
Daemonic Visage cost reduced from 125/35 to 100/30
Daemonic Visage now reduces enemy damage on hit and by 25% for 5 secondsdoes not stack)
Icon of Nurgle radius reduced from 22 to 15
Bloodlust now adds 5% weapon damage on hit
Bloodlust cost reduced from 275 red to 175 red
Sorcerer Teleport recharge time increased from 7 to 11 seconds
Sorcerer Teleport range reduced from 60 to 50
Chaos Space Marine Champion cost reduced from 100/25 to 80/15
Nurgle Shrine round of healing time reduced from 24 seconds to 12
Nurgle Shrine Knockback + Suppression round time reduced from 12 to 6
Nurgle Shrine healing increased from 5 to 30
Tzeentch Shrine damage increased from 5 to 25
Plague of Undeath cost reduced from 250 red to 175
Bloodcrusher mana gain on hit has been removed
Doombolt now ignores terrain
Chaos Dreadnought Tzeentch upgrade cost reduced from 100/30 to 80/20
Chaos Heretic Aspiring Champion cost increase from 80/25 to 95/30
Chaos Bloodcrusher build time increased from 40 seconds to 50 seconds
Plague Marine movement speed increased from 3.5 to 4.5
Sorcerer Mass Teleport cost reduced from 150 red to 125
Sorcerer Mass Teleport moved to tier 1
Bloodletter damage reduced from 42 to 38
Chaos Line of Fire cost increased from 125 red to 150 red
IMPERIAL GUARD
Laser Turrets now take 60% damage from grenades/grenade launchers
Inquisitor’s Hammer of the Witches range reduced from 45 to 25
Inquisitor’s Rosarius wargear cost reduced from 120/30 to 100/20
Inspired Determination no longer heals for 100 HP
Inspired Determination increases the weapon damage of the squad by 150% instead of 200%
Inspired Determination no longer grants speed maximum modifer
Stromtrooper AV Kit upgrade now cost 75/25
Stromtropper Assault Kit upgrade now cost 75 requisition
Leman Russ defense increased from 100 to 150
Chimera cost increased from 300/60 to 300/70
Chimera gun damages equalized from 60 / 50 / 40 / 40 to 40 / 40 / 40 / 40
Heavy Weapon Squad Leader now shares damage with the squad
Stormtroopers Squad Assault Kit no longer gives a receive damage penalty
ELDAR
Warlock webway gates now has a new ability which temporarily heals nearby infantry
Warpspider gates now temporarily restores mana
Channeling Runes cost reduced from 100/30 to 100/20
Heart of Darkness now restores HP along with energy
Rune of Reaping redesigned now gives 100 extra energy to the Farseer
Rune Armor energy regeneration increased from 0.1 to 0.3
Enhance Warp Jump generator now gives 100 energy to the warp spider on equip
Warlock Immolator Blade cost reduced from 100/30 to 100/25
Warpspider Improved Warp Generator health buff decreased from 200 to 125
Warpspider Haywire grenade radius reduced from 2 to 1
Warpspider Hero Anti-Gravity Grenade knockback changed from ability knockback to weapon knockback
TYRANIDS
Hive Tyrant Venom Cannon can now fire on the move
Hive Tyrant Improved Synapse cost reduced from 140/40 to 120/30
Broodnest cost reduced from 100 red to 75
Bio Plasma ignores terrain
Hormaguant Adrenal Glands no longer increase the speed of Hormaguants
Ravener Devourer upgraded move to tier 2
Venom Brood Warriors cost reduced from 300/15 to 300
Venom Brood Warriors no longer start with range synapse
New upgraded added to Venom Brood Warriors that provide range synapse
Range Synapse upgrade cost is 100/30
Genestealers cost reduced from 500/45 to 425/55
Without number has been changed to spawn rippers for 50 requisition and 100 red
Crippling Poison range increased from 20 to 25
Zoanthrope movement speed increased from 4 to 5
Zoanthroae health regeneration modifier increased by 1
Burrowtrap build time increased from 2 to 5
Ravener Strengthened Sinew moved to teir 1
Warrior cost reduced from 300/30 to 300/25
Hormagaunts now have charge
ORKS
Warboss Big Stomp now has a 40 energy cost
Big Bang Hammer now does power melee damage
Spiky Armor on hit damage increased from 6 to 8
Spiky Armor cost reduced from 120/30 to 120/20
Spiky Armor now grants 0.15 regeneration
Ork Battlewagon cannon damage increase from 130 to 200
Improved Camouflage cost reduced from 100/35 to 95/20
Mekboy Turret courage damage (suppression rate) increased from 300 to 400
Booby Traps cost reduced from 120/20 to 100/20
Kaboom energy cost reduced from 75 to 30
Loota Beamy Deff Gun upgrade cost changed to 75 requisition
Stikkbomaz vehicle stun increased from 1.5 second to 2.5 per grenade
Nobs no longer level
Loota Tank Boomgun shot now ignores terrain
Sluggas cost reduced from 300 to 270
Weirdboy Vomit now has a min range
Nobs Frenzy cost reduced from 75 red to 45 red
Nobs Uge Hammer cost reduced from 100/70 to 100/60
Warboss Kustom Shoota cost increase from 100/20 to 100/30
Use Your Choppas damage buff reduced from 50% to 40%
Warboss Big Bang Hammer damage reduced from 150 to 125
Weirdboy Projectile now ignores Terrain